It was a really fun time to be in the industry. Its not as crazy now but I do still have the occasional game that will pay for itself in less then 2 months.
Holy crap. Making $12k in two months on a single game, today, in 2011? You're talking about redemption, right? I'd have a really hard time believing otherwise... NONE of our new video has actually paid itself off yet, not even Time Crisis 4, and it's been four years... Bass Wheel on the other hand... WTF is up with Big Bass Wheel? It never fails to make $2000+ EVERY MONTH. I don't get it.
How come some of those neat Japanese (Sega or otherwise) cabs aren't imported statewide? There are some really neat Japanese arcade games over there. I'm thinking of that table flipping game in particular, but there are a number other neat titles also. It'd be great to see some of that stuff make its way over here.
Well, to be fair, the table-flipping game isn't actually out yet, it JUST made its debut at the JAMMA show...
But I think it's more of an issue with modern operators. They're too obsessed with redemption and proven earners like IT's games (hello, Golden Tee!), and saving a buck by putting old games that earn okay back out on the street. Like most industries in this sinking economy, they're mortally afraid of trying anything new. There's no demand for the quirky Japanese games, and there won't be until operators start getting more bold.
That said, there are several movements among hobbyists (in particular, candycabs and music games/Bemani) interested in getting these games across the ocean, with surprising success. There's already been talk in these groups of putting their machines out on location -- we may well be looking at a new generation of small-time operators that are willing to take a big risk on a game if they happen to like it themselves. So I guess, the public arcade is a barren, lifeless desert, but I think I see a sprout up on that hill over there.