How many vector games were there ?

Wow. "someone who knows what they're doing could debug it". That's some real strong incentive to pick this project up again.

lack of free time & low priority project != lack of ability

BTW, the code is all there, it's just not working completely. There may be bugs in the copy that I was testing or it could be my interpretation of some of the more obscure macros that are listed.

Sorry, I didn't read close enough, somehow I didn't realize that you were the guy working on it, no insult intended and I guarantee you know FAR more about those kinds of things than I do or ever will.
 
Wow. "someone who knows what they're doing could debug it". That's some real strong incentive to pick this project up again.

lack of free time & low priority project != lack of ability

BTW, the code is all there, it's just not working completely. There may be bugs in the copy that I was testing or it could be my interpretation of some of the more obscure macros that are listed.

What CPU does it use ? Is it the Cinematronics CPU and if so is the hardware similar to the rest of the Cinematronics games other than Cosmic Chasm ?

Rock-Ola's Demon and QB-3 also run on the Cinematronics vector hardware so it wouldn't be surprising if Rocket Racer did as well.
 
What CPU does it use ? Is it the Cinematronics CPU and if so is the hardware similar to the rest of the Cinematronics games other than Cosmic Chasm ?

Rock-Ola's Demon and QB-3 also run on the Cinematronics vector hardware so it wouldn't be surprising if Rocket Racer did as well.

Yes, Demon runs on an unmodified CCPU but QB-3 does not. The QB-3 board has larger RAMs and some extra I/O decvices on the right edge of the board along with edge fingers on that side IIRC.

Cosmic Chasm runs on the CC board set, it's the only one that does. The Hovercraft board had a slightly different vector generator along with clipping circuits and some type of window capability (forget the exact function). It's lost to time unfortunately.

Rocket Racer runs on a two board set; the Game CPU based on a Z-80, and the CCPU (2076) which acts as a vector generator only. The sound board is a Rock-ola Sound & Score and the Color Converter is unique, similar to that used in QB-3.

Dave Fish
/ No hard feelings Tornadoboy
 
To be fair, it wasn't clear from your post in the other thread who exactly was working on it: http://forums.arcade-museum.com/showpost.php?p=3441601&postcount=39

"Here's some more of the attract mode. It's the only thing working presently. Note the sprite error on the second screen, parts of the pylon are within the net.This is the way the data came to me and it is part of the hand assembled 2076 code. "

If I understand your last post, you acquired a code listing of the game and have all of it typed in at this point. I'm sure you're aware there's several people in the hobby who would be glad to help you, either to proofread/verify the code, or help with fixing some of the bugs with it (and considering it's a prototype, your code quite possibly could make the listing 100% and the bugs are just reflective of the current state of the game when that listing was made).

Btw, what ever happened to that amazing Cinematronics source code find from a few years ago?

http://forums.arcade-museum.com/showthread.php?t=248437
 
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Yes, Demon runs on an unmodified CCPU but QB-3 does not. The QB-3 board has larger RAMs and some extra I/O decvices on the right edge of the board along with edge fingers on that side IIRC.

Cosmic Chasm runs on the CC board set, it's the only one that does. The Hovercraft board had a slightly different vector generator along with clipping circuits and some type of window capability (forget the exact function). It's lost to time unfortunately.

Rocket Racer runs on a two board set; the Game CPU based on a Z-80, and the CCPU (2076) which acts as a vector generator only. The sound board is a Rock-ola Sound & Score and the Color Converter is unique, similar to that used in QB-3.

Dave Fish

Great technical info. I found info which says that Hovercraft was a stereoscopic game - http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of_5.html

Btw, what ever happened to that amazing Cinematronics source code find from a few years ago?

http://forums.arcade-museum.com/showthread.php?t=248437

This is a good question, someone should ping atariscott about this.
 
@Andy/Tornadoboy Regarding the QB3 marquee: I found this info from Jeff here (not sure his username here). Sounds like he's a prolific collector out in the east coast. I only inquired about since I had seen he was looking for QB3 in his signature line. We had a pm conversation about the whereabouts of this game.

I did a little research on RGVAC archives on QB3. It seems the boardset was found in 2004 along with the source code of Rocker Racer. I'm assuming the same individual had both items. Maybe user Arcadium can elaborate more??? This info was provided by a rgvac (some other characters) on the rgvac forum.

For $hits and giggles, I shot him an email as to where he got his intel from.
We'll see...
 
@Andy/Tornadoboy Regarding the QB3 marquee: I found this info from Jeff here (not sure his username here). Sounds like he's a prolific collector out in the east coast. I only inquired about since I had seen he was looking for QB3 in his signature line. We had a pm conversation about the whereabouts of this game.

I did a little research on RGVAC archives on QB3. It seems the boardset was found in 2004 along with the source code of Rocker Racer. I'm assuming the same individual had both items. Maybe user Arcadium can elaborate more??? This info was provided by a rgvac (some other characters) on the rgvac forum.

For $hits and giggles, I shot him an email as to where he got his intel from.
We'll see...

Since a new thread was pointing to this old thread, I'm going to dust it off and ask if you ever heard back to your email about where he got his intel?

I love all this detective and archaeology work! :)
 
Since a new thread was pointing to this old thread, I'm going to dust it off and ask if you ever heard back to your email about where he got his intel?

I love all this detective and archaeology work! :)

Unfortunately... I never heard back.
 
Here is what is in MAME for vectors...

Atari Alpha One
Atari Asteroids
Atari Asteroids Deluxe
Atari Battle Zone
Atari Black Widow
Atari Bradley Trainer
Atari Gravitar
Atari Lunar Battle
Atari Lunar Lander
Atari Major Havoc
Atari Red Baron
Atari Space Duel
Atari Star Wars
Atari Tempest
Atari TomCat
Atari (J.Estevez license) Space Rocks
Atari / JMA Major Havoc
Atari / JMA (hack / homebrew) Major Havoc
Atari Games The Empire Strikes Back
bootleg Asteroids
bootleg (Allied Leisure) Delta Race
bootleg (Elettronolo) Stellar Castle
bootleg (Hoei) Meteor
bootleg (Rodmar Elec.) Aerolitos
bootleg (Rumiano) Hyperspace
bootleg (Sidam) Asterock
bootleg (VGG) Meteorites
bootleg (Videotron) Asterock
Centuri Aztarac
Cinematronics Armor Attack
Cinematronics Boxing Bugs
Cinematronics Rip Off
Cinematronics Solar Quest
Cinematronics Space Wars
Cinematronics Star Castle
Cinematronics Star Hawk
Cinematronics Sundance
Cinematronics Tailgunner
Cinematronics War of the Worlds
Cinematronics (Mottoeis license) Star Castle
Cinematronics (Rock-Ola license) Armor Attack
Cinematronics (Sega license) Space Ship
Cinematronics (Vectorbeam license) Barrier
Cinematronics (Zaccaria license) Space Fortress
Cinematronics / GCE Cosmic Chasm
Exidy Top Gunner
General Computer Corporation (Atari license) Quantum
General Consumer Electronics Vectrex
Gremlin Eliminator
hack (Duncan Brown) Tempest Tubes
Midway Omega Race
Rock-Ola Demon
Rock-Ola QB-3
Roy Abel & Associates Spectrum I+
Sega Space Fury
Sega Star Trek
Sega Tac/Scan
Sega Zektor
Vectorbeam Speed Freak
Vectorbeam Warrior
 
Another mention of Rocket Racer - Video Games Player magazine, Aug/Sept 1983 issue (pg. 32). They suggest it's one of the new arcade games to try. All the other titles suggested were released.
 

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Williams Predators should be removed from the list since that's now known to be a raster game.

Note: for some reason I can't edit my original post which is first in the thread.
 
I was just about to post that I played it at CAX and it was raster. Also, not sure if it counts as a different game, but I haven't seen anybody mention the Rock-Ola version of Armor Attack. *EDIT* I now see it was mentioned above as Cinematronics (Rock-Ola license). My bad.

Williams Predators should be removed from the list since that's now known to be a raster game.

Note: for some reason I can't edit my original post which is first in the thread.
 
Current known vector games list

Atari (13 released, 2 prototypes)
monochrome: Asteroids, Asteroids Deluxe, Battlezone, Lunar Lander, Malibu (unfinished and lost prototype), Red Baron
color: Black Widow, Empire Strikes Back, Gravitar, Major Havoc, Quantum, Space Duel, Star Wars, Tempest, Tomcat (unfinished prototype)

Centuri (1 released)
color: Aztarac

Cinematronics/Vectorbeam (14 released, 2 prototypes)
monochrome: Armor Attack, Barrier, Rip Off, Scramble (lost prototype), Solar Quest, Space Wars, Speed Freak, Star Castle, Star Hawk, Sundance, Tailgunner, Warrior
color: Boxing Bugs, Cosmic Chasm, Hovercraft (lost prototype), War of the Worlds

Exidy (1 released, 1 prototype)
color: Top Gunner, Vertigo (lost prototype)

Midway (1 released, 1 prototype)
monochrome: Omega Race
color: Earth Friend (lost prototype)

Rock-Ola (1 released, 2 prototypes)
monochrome: Demon
color: QB-3 (prototype), Rocket Racer (prototype)

Sega (5 released)
color: Eliminator, Space Fury, Star Trek, Tac/Scan, Zektor

44 vector games total: 36 released, 8 prototypes (5 are currently lost)
 
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