There are many changes to MAME code which instead of to improve MAME and fix old bugs introduce new bugs, bloat and unnecessary hacks. However, we are not allowed to talk about it on MAME World, BYOAC or KLOV forum, they expect you will pretend those bugs and bloat do not exist.
Perhaps Aaron is being paid by Microsoft to introduce bloat and slowdowns in MAME, for whatever reason Microsoft is doing the same with their own software. And as funny as that sounds, or not, the CONTROL of where the project is going, or what submission are accepted, is not openly discussed, it is not subject to public scrutiny nor there is any voting and majority consideration when those decisions are made.
http://polarelephant.blogspot.com/
Now, everyone knows about David R. Foley affair and supposedly stolen MAME trademark, which lifted up quite some dust and made a lot of people and general public angry. However, in the same time the ownership of far more important MAME assets are not even mentioned or discussed anywhere.
How did MAME get from Italy to Canada and England? How did control over MAME get from Nicola to some Mr Mark Colgan and some proxy firm called 'contactprivacy' How is MAME a "public project" if all the decisions are made behind closed doors and everything is controlled by some unknown selected individuals?
Who owns MAME?
--- Open & Uncensored discussion:
http://groups.google.com/group/alt.games.mame/browse_thread/thread/a9e84cce9a32b867#