How many copies of the Act did they make?

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Super Auctions is auctioning off a kit for The act next week. They claim it's one of only 20 made. I know I've come across it twice, so I'm curious to know, if it's really that rare. Does anyone know what the production numbers are or whether or not you've come across it in your adventures? Anyone want to guess what it will end up selling at?
 
I know they didn't make very many, I thought actual machines there was 7 or 8. Kit wise I thought there were more but it could be 20. Game is pretty cool, I played one at CAX years ago.
 
Regarding production numbers, the unit I have (which I got off of the original eBay auction done by Cecropia's liquidation partner), has a small hand-made label that says "#1". I had asked them about this directly when I made the purchase, as they had listed it as "first unit produced - may or may not work". That's when I learned about the label. I cannot say what the case is for the other units they had sold, however. I will also say that the price paid then was not cheap. The good news is that it still works like a charm though, and looks exceptional on both standard CRT and LCD monitors.
 
2 have sold in Denver in past couple of years though may have been the same game 2 times I guess.
 
2 have sold in Denver in past couple of years though may have been the same game 2 times I guess.

Curious - do you remember what they sold for ( or what the asking price was ) ?
 
I spoke with the developers on this extensively BITD and they repeatedly said there were "40 kits" and a "few" prototype dedicated cabinets. Most kits supposedly sold to members of the development staff while 10 or so were listed on eBay.

IIRC, I was the luckiest buyer as I paid only about $400 when someone's sniping/bid software failed them. Most auctions as I recall went for about $2k but I haven't followed pricing in recent times.

One thing to note about this game is that the hardware is not that solid unfortunately. The spinner device frequently burns out probably due to a fault in the USB voltage. I know that Arcade Odyssey down in Miami has had to replace their knob with the TurboSpinner...personally I used a trackball for a while until my I/O board died.

The latter has rendered my game inoperable...I'm not sure if it can be repaired either. The unique JAMMA I/O got a fault so I cannot start the game. What's annoying is that the only reason I need the JAMMA hooked up is for the Start button input. I haven't found a way to get one of those other USB I/O boards out there to work with this (I converted an old Beachhead 2000 cabinet into The Act so it has the Fighting I/O in there as I recall - it reads the trackball as the spinner device but no luck on the start button).
 
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