How long does it take to determine if the game isn't right for you?

Paperboy is the best game in there. Nice lineup.

And it's the one for sale. :D

Yeah, I think a lot of you nailed it: I didn't pick it up for any reason than it was offered. I don't have any ties to it, I don't remember playing it a bunch back in the day. I don't gravitate towards it when we're down there and no one really goes gaga over it.

I think it's time to find it another home where it will get more love. Thread posted in the FS area.
 
For me, it's Tutankham. I owned one about 15 years ago, sold it, missed it, bought another one about 2 years ago and after the initial honeymoon period of about a month wore off, hardly ever play it because it's too damned hard. But for some reason, I don't wanna get rid of it cause I convinced myself I wanted another one and I feel happy that it's still in my arcade.

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damn, i don't like either game but this is brutal :ROFLMAO:

feels like all novelty and no depth
  • rail shooter
  • isometric perspective, misaligned ergonomics (aiming handlebars straight sends the on-screen character diagonal?)
  • gimmicky controls
  • minimum wage simulator
without youthful nostalgia for it, i never understood the appeal

if it was a <$1k game and just visually appealing to a collector, perhaps it would be worth keeping. but considering the value, there's likely a lot of other games it could fund that would better fill the space

Paperboy is an inferior version of Zaxxon
 
I don't really have this problem. Every game I buy I've played before and have a history with, so there is no buying games and taking a risk. I know what I like.

Now, my Ghouls and Ghosts is one I might consider letting go, just because it's such a chore to play through. It's tough as nails. I played through it once and it took me 90 minutes. I suppose it's great replay value but my God is it a tough one to sit through.

But then I thought the other day, man, I'm glad I have this game, great replay value.
 
You could also try to get a CP/PCBs so that you can play Championship Sprint in that same System 2 cab instead of Paperboy.
 
For me, it's Tutankham. I owned one about 15 years ago, sold it, missed it, bought another one about 2 years ago and after the initial honeymoon period of about a month wore off, hardly ever play it because it's too damned hard. But for some reason, I don't wanna get rid of it cause I convinced myself I wanted another one and I feel happy that it's still in my arcade.

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I'd own a Tut just for the sounds. There's just something about that game.

Jason
 
I have the hand eye coordination of a sloth and struggle with anything but the simplest games.
So for me it is the visual appeal of the cabinet, how the controls feel and are the first levels fun. This is why I love vector games especially Tempest. I found the mirror 3d view in Asteroids Deluxe to be unplayable, so that is one I thought I would love and wound up realizing after the fact that I hated it.
Now with the multi-game PCBs I can have a cool cabinet and play several different games to keep it interesting.
 
You could convert that Paperboy into a Championship Sprint and then it would be played a lot. Keep the Paperboy parts.
 
You have a Spy Hunter. That's the only game you ever really need.

Tutankham is a sweet, sweet game though.
 
damn, i don't like either game but this is brutal :ROFLMAO:

feels like all novelty and no depth
  • rail shooter
  • isometric perspective, misaligned ergonomics (aiming handlebars straight sends the on-screen character diagonal?)
  • gimmicky controls
  • minimum wage simulator
without youthful nostalgia for it, i never understood the appeal

if it was a <$1k game and just visually appealing to a collector, perhaps it would be worth keeping. but considering the value, there's likely a lot of other games it could fund that would better fill the space
I LIKE both games and agree with everything you wrote. :)

Played tons of Paperboy BITD and liked the gimmicky controller. But once it hit me that you can barely move because you're penned into that tiny area on the right side of the screen, it lost all appeal as a game. But as a piece of art to admire? It's excellent.

If I ever found a Paperboy that wasn't a bazillion dollars, I'd put it right next to Zaxxon.
 
Factors to consider when I sell a game;
Can I find another one of these games if I sell this one? If yes, great.
Do I care enough about this game to let it go? If not, great.

Usually what I'll do is trade something for a game more "me." so, the other factor in that case becomes, "is this game I can get back if I choose worth trading over the other game I will be receiving?" If yes? Do it, do it, do it.


Trading and selling is becoming harder and harder to do for me, as most of my games I will let go of.
 
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