Sectorseven
Active member
Did developers have their own in house electrical engineers design them, or were they employed by the publisher? Or perhaps they were a third party company that was hired specifically for the game they were working on?
How closely did the game designers have to work with the hardware engineers, and which came first (pcb or game code)? Why did they come up with their own "systems" (e.g. cps1), was it just for simplifying internal development or did they want to license out their board designs?
Was hardware cost a big concern and did any games have features or graphics sacrificed to cut costs?
How closely did the game designers have to work with the hardware engineers, and which came first (pcb or game code)? Why did they come up with their own "systems" (e.g. cps1), was it just for simplifying internal development or did they want to license out their board designs?
Was hardware cost a big concern and did any games have features or graphics sacrificed to cut costs?


