HudsonArcade
Well-known member
That's prob enough of a bounty to get someone to look into it.
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Works for me!I don't currently have access to my dev PC but looking at the publicly available (undocumented) disassembly it looks fairly easy to hack (if there were enough people with an interest in it). I don't have the cab/boardset but it may turn out to be a fun project.
Features that have been discussed that should be doable:-
Freeplay maintaining attract mode
Option of timed game or max. number of misses
Extra digit for scoring
High score save (would obviously need some kind of NVRAM)
I wouldn't be interested in the aforementioned bounty but maybe it would be a nice gesture for a donation to be made to a charity if I finish it?
If we are being greedy what about random ship patterns, and perhaps always have 2 ships on screen (if the hardware could handle that)I don't currently have access to my dev PC but looking at the publicly available (undocumented) disassembly it looks fairly easy to hack (if there were enough people with an interest in it). I don't have the cab/boardset but it may turn out to be a fun project.
Features that have been discussed that should be doable:-
Freeplay maintaining attract mode
Option of timed game or max. number of misses
Extra digit for scoring
High score save (would obviously need some kind of NVRAM)
I wouldn't be interested in the aforementioned bounty but maybe it would be a nice gesture for a donation to be made to a charity if I finish it?
You're kinda limited to 3 characters... maybe 5 if you get rid of the explosion pieces.now one of my dreams for the game would be to spice of some of the some of the words that pop up when you hit a mine
Is it possible? Yes.I'm sure I have is set to maximum duration. The game is short enough as it is!
Look, I understand people have their own opinions, but this is NOT a "Tell me how my idea is stupid." thread, so no need for more people to naysay. In MY opinion, timed games in a home use setting is dumb.
Just-
Is it possible?
Is it reasonably practical?
Would you be open to do it? (with proper expertise)
Then maybe, What would be your guesstimate fee?
Maybe I'm the only one that would pay for it, but maybe I could swing the $$$ myself. You don't know until you ask.
One of my hobbies is reverse engineering these old games. And I've got a fully annotated, reconstructed assembler source of Sea Wolf. So I could hit the ground running with this one.
Wow! That would be an amazing start!Is it possible? Yes.
Is it reasonably practical? Yes.
Would you be open to do it? Yes.
One of my hobbies is reverse engineering these old games. And I've got a fully annotated, reconstructed assembler source of Sea Wolf. So I could hit the ground running with this one.
So, for a first pass, what about adding a digit to the score? Just to show it's possible.
All the best,
Simon
I think that's pretty easy...Freeplay maintaining attract mode
"Miss" needs to be defined.Option of timed game or max. number of misses
Ships that cross the screen without being shot.I think that's pretty easy...
There's already a string for PUSH BUTTON instead of INSERT COIN in the ROMs.
"Miss" needs to be defined.
Shots that miss ships?
Shots that hit mines? (Probably untenable since there are so many mines later in the game)
Ships that cross the screen without being shot? (This makes the most sense)
Github is collaborative and has a Wiki built in.Ahh -- Found where to hook in to identify a missed ship... that's the hard part.
From there it's just a matter of changing some text and making that hook decrement the "timer" instead of the actual timer routine.
I should really start dropping commented disassembly up on a github somewhere, but a wiki to make it collaborative might make more sense.