Made a trade over the weekend for a TIME WARP pin. It powers up and plays, but has 2 issues:
1. The pin completes the sound check OK (I was told at least, have not run it myself yet), and if you hit the
button on the sound card it does play sounds.
When you start a game, you hear the initial low hum that is supposed
to slowly increase as the gameplay continues. However, once the ball
hits its first point on the playfield where another sound tone is
generated, the low background hum noise that's supposed to continue
simply stops. If you reset the game and start a new game, the process
begins all over again.
It's not the volume pot on the sound card or on the main part of the
game (under the playfield). Both of those allow the volume to go up
and down as it should.
Any thoughts?
2. When the ball goes into the
drain at the bottom of the playfield, the game doesn't recognize the
ball has done so.
I looked underneath of the playfield and found the switch that would
recognize this, and used a small wire with the alligator clips on the
end to "jump" the connection of the 2 switch points. When I did so,
it activated the eject solenoid and the ball would hop back over to
the plunger to start the next play. The only problem is, after doing
this about 5-6 times while troubleshooting, even that stopped working.
My questions are:
a. did I kill the solenoid by doing this jump? Or did it maybe just
die from being used again after many years of being down?
b. is the switch the problem or the solenoid?
At the time I got the pin, there was only one ball in it- I added
another to see if that anything had to do with the problem so I added
a second ball of the same size but no change.
Any help would be greatly appreciated!
1. The pin completes the sound check OK (I was told at least, have not run it myself yet), and if you hit the
button on the sound card it does play sounds.
When you start a game, you hear the initial low hum that is supposed
to slowly increase as the gameplay continues. However, once the ball
hits its first point on the playfield where another sound tone is
generated, the low background hum noise that's supposed to continue
simply stops. If you reset the game and start a new game, the process
begins all over again.
It's not the volume pot on the sound card or on the main part of the
game (under the playfield). Both of those allow the volume to go up
and down as it should.
Any thoughts?
2. When the ball goes into the
drain at the bottom of the playfield, the game doesn't recognize the
ball has done so.
I looked underneath of the playfield and found the switch that would
recognize this, and used a small wire with the alligator clips on the
end to "jump" the connection of the 2 switch points. When I did so,
it activated the eject solenoid and the ball would hop back over to
the plunger to start the next play. The only problem is, after doing
this about 5-6 times while troubleshooting, even that stopped working.
My questions are:
a. did I kill the solenoid by doing this jump? Or did it maybe just
die from being used again after many years of being down?
b. is the switch the problem or the solenoid?
At the time I got the pin, there was only one ball in it- I added
another to see if that anything had to do with the problem so I added
a second ball of the same size but no change.
Any help would be greatly appreciated!
