Help Identify This Capcom PCB

srarcade80

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I picked up this capcom pcb from a local guy who did not know what it was. One look and I thought "hey thats a ghosts n' goblins'! So i received it today and I do not have a converter ready to go so I will have to order a fingerboard to make one. This is the same hardware that is used on Avengers, Gunsmoke, 1942 etc.

On the parts side top board there is a capcom labeled chip with 'No. 37160' on it. There are 5 ROMs on top labeled MM01, MM02, MM03, MM04 and MM05. On the bottom board parts side the ROMS continue with MM07, 2 MM08s, then MM09 - MM17.

This has a JAMMA style connector but it is not a JAMMA board. It looks like http://arcadecollecting.xmission.com/pcbpics/p234.html but 2 of the 5 ROM spaces are not used where the pic shows 5 in a row.

Any ideas?

Thanks!
 
According to this site...

http://www.system16.com/cybercade/capcom_list.html

... the board ID 85606 is a Ghosts and Goblins!

I wouldnt worry about ROMs seemingly missing, EPROMs were pretty expensive in those days and there was a sweet spot for prices, some boards have 6x 27c128 ROMs as they were cheaper at the time, whereas boards made a few months later used 3x27c256 roms (ie half the number of twice the capacity roms) as they were cheaper by then.

When this occured, usually the board has places for roms but no sockets, tho on later games that used the same PCB for multiple games it is common to see dozens of empty sockets. Looking at the bank of 5 in those images it looks like there were two pairs of two and a single ROM making the 5, the pairs got consolidated and the one single one remained, probably the board was designed for 5x128kbit eproms originally, but was consolidated to 2x256kbit eproms and a single 128kbit one when the prices fell. The way eproms are connected up makes this very easy to do, expecially as 128kbit eproms have the same number of pins as 256kbit ones.
 
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Thanks Womble! That serial list was exactly what I was searching for, i'll be sure to bookmark that one. That's great news, im excited, i picked it up for $15! I am not sure if it works yet but it will be a fun project to get running either way.

Thanks!

Edit - one last note, I noticed the Japanese title of this game is "Makai-Mura" which may explain the "MM" on the ROM chips. If the board were the japanese version, wouldn't that be a treat?
 
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Well, to confirm, it is Ghosts and Goblins under Taito license! I was so anxious to see if it worked i tore up a system 16 adapter to get it running this morning. I was amazed to see it come up first try, I was not expecting it to work. Graphics are garbled as I would expect but I am optimistic. Hopefully a good cleaning and re-seat of the roms will help clear up some of the problems. The entire player/enemy layer is missing but the game loop runs and sound works great.
 

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Reseating the roms is a good place to start but that looks like a logic problem to me (assuming the ROMS are ok), probably on the address bus side of things. I had a Wardner board that did pretty much the same thing, sprites made up of the wrong component parts. That turned out to be a ROM that was dragging down the address bus despite the ROM testing ok on my tester. The same fault is extremely unlikely but it still smells address bussy to me.
 
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