Has anyone ever done/considered doing sega color vector arcade game side art?

mrbill2084

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Has anyone ever done/considered doing sega color vector arcade game side art?

I was thinking dedicated tac/scan side art would be very cool to add to my cab. I was looking for flyer art and I found that the 2600 game came with a manual/poster. I though maybe it could be used for side art. I think the poster is about 13x18. Since I have zero skills to do it, maybe someone would be interested in the project..

Atari2600-Tac-ScanManual06.jpg


manual
3002_1_fs_mn.jpg


flyer
16133501.png


16133502.jpg


I was thinking maybe a multi game side art too for all the people who had purchased the vector labs or clays kit. Maybe a mashup of space fury, star trek, eliminator and zektor art.
 
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That would be very cool but I was hoping someone would make Multi-SEGA side art, marquee and CPO for Vector Labs multi kit.

I was thinking dedicated tac/scan side art would be very cool to add to my cab. I was looking for flyer art and I found that the 2600 game came with a manual/poster. I though maybe it could be used for side art. I think the poster is about 13x18. Since I have zero skills to do it, maybe someone would be interested in the project..

Atari2600-Tac-ScanManual06.jpg


manual
3002_1_fs_mn.jpg


flyer
16133501.png


16133502.jpg


I was thinking maybe a multi game side art too for all the people who had purchased the vector labs or clays kit. Maybe a mashup of space fury, star trek, eliminator and zektor art.
 
true, but tac/scan is the only vertical game, so I would think it should get it own art. Not sure how vector labs deals with tac/scan in the kit. If it rotates it and shrinks the screen, then thats not a great solution.

Not sure how a multi control panel would be able to lay out. 10 buttons and a spinner seems cluttered. I was planing on using a star trek panel for zektor and star trek and an eliminator panel for space fury and eliminator.

That would be very cool but I was hoping someone would make Multi-SEGA side art, marquee and CPO for Vector Labs multi kit.
 
true, but tac/scan is the only vertical game, so I would think it should get it own art. Not sure how vector labs deals with tac/scan in the kit. If it rotates it and shrinks the screen, then thats not a great solution.

Not sure how a multi control panel would be able to lay out. 10 buttons and a spinner seems cluttered. I was planing on using a star trek panel for zektor and star trek and an eliminator panel for space fury and eliminator.

Ok, let me see if I can get this right. If I get it wrong someone correct me.The Vector Labs Multi SEGA game is designed to work with a Star Trek control panel which has player 1 & 2 buttons, Spinner to rotate the ship and Fire,Thrust,Photon and Warp buttons. All the G-80 vector games except Eliminator rotate game play between player one and player two when playing a two player game. Eliminator is the only game that has head to head game play.
You can look at the control panel pictures but here's the break down.
Star Trek -Spinner on left side, Warp button in the middle and Photon,Thrust and Fire on the right side of the control panel.
Space Furry -Rotate right and left buttons on the left side and thrust and fire on the right side.
Tac/Scan is the only vertical game so in the Star Trek cabinet the screen is laying on the right side which is awkward but playable.
The Spinner is in the middle to rotate ship, fire and add ship buttons on the left and right side of the panel, I assume 2 sets of buttons for right and left handed players.
Eliminator - Right and Left rotate buttons and Thrust and Fire buttons on the left for player one and Right and Left rotate buttons and Thrust and Fire buttons on the right for player 2
Zektor - Same layout as Tac/Scan but the Add Ship button is labeled as Thrust.
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Vector Labs kit remaps the rotate buttons on Space Furry and Eliminator to use the spinner to rotate the ship but if you want to play a two player game of Eliminator you have to add 4 buttons to the Star Trek control panel so player 2 will use 2 buttons to rotate the ship and a thrust and fire button wile player 1 uses the Star Trek spinner to rotate and the Star Trek thrust and fire buttons.
My Multi Sega kit is installed in an Asteroids cabinet and I bought a new blank Asteroids panel from Takman and plain to arrange the buttons and spinner for all the games including the 4 buttons for Eliminator player 2. I hope to come up with a custom CPO for the Asteroids panel that incorporates some of the graphics of each game. Here is one Idea I had for the layout which uses the Star Trek cockpit button layout but I haven't had much time to adjust the button spacing. It might change.
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If I had to use only 1 panel, I would use tac/scan layout. 4 buttons on either side of the spinner and maybe an extra button below the 4 on one side as a thumb button warp for star trek.

Personally, I would use 3 panels to play the games.
 
You could use the Eliminator layout and throw a spinner into the center.

That could work for everything except possibly Star Trek. You may even get used to Star Trek with the four buttons horizontally spaced like that.

I know that playing Space Fury or Eliminator using the warp/photon buttons from Star Trek for left/right is not comfortable at all.
 
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