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It seems tacky and ruins the mysterious facade that arcade machines have for players. True, almost all games today are produced via PC. Nothing wrong with that. It's one of the best ways to do it now.
However, players think less of the game when it gives the appearance that they could just play it at home on their own PC. It's just pretty lame. Having the screen display black for a long period of time would be more acceptable.
Think of it as Disneyland. Once you realize the mouse is some Joe/Jane under the costume. Doesn't it ruin the experience for kiddos? It's all about the experience, having everything fit into that "world" the designers have created. Seeing a human face under the toon, shatters the illusion.... whatever --not the best example. I just hope some folks understand the game design theory I'm talking about.![]()

It's just something to keep in mind if you are designing.The players are not supposed to see the thing boot in the first place. It should already be up and running when the doors are opened.
Anyways, should I not be surprised by this?
Unless you're a game designer, or work in the entertainment industry; none of these problems are elements for anyone here to get all bent out of shape about. There's nothing they can do. The game is already made.It's just something to keep in mind if you are designing.
Something to consider: the costs for doing this in hardware used in a commercial setting can be very different from hardware used in a consumer one.
...........
There was more to it than that, but you get the idea. And I do agree with you that this would have been nice to have, but ultimately I can understand some of the reasons behind why the game's creators may not have chosen to implement something along these lines.
I agree man. As designers you don't always get your way with the tools (Limitations, complexity, time, money) you have to work with. You can't always have 100%. But it's nice to strive for it.
I guess I will just have to carry my pet peeve of tacky OS bootup screens to my grave!![]()
And this is exactly why games on the NES and SNES back in the day are still wonders to me. How with such INCREDIBLY limited space available, the designers were able to create masterpieces. In fact, some of those limitations are what forced programmers to be more efficient, better skilled, etc. With newer games, the immense amount of resources available to programmers and designers kind of gets rid of that need to be efficient and creative.
The computer is a Dell OptiPlex740 (580's work as well) with a semi low end nVidia GFX card. I/O is handled by a custom USB JAMMA board and of course theres the security dongle.
I suppose it could be a stripped down version of GH3 retail.
Messed up thing is that there are several songs that are ON the arcade versions hard drive but not enabled. For instance, One by Metallica. I tried EVERYTHING I could to get the song to be playable and when I thought I had it the game crashed to a CRC Checksum error as it was booting.
I gave up screwing with the game after that.
Could it be an unlockable over time thing? Perhaps in the same vein as hidden characters in Marvel vs Capcom 2 or other fighters.