That is most of the main repair notes.
I will check my repair notes to see if I missed anything or additional useful information to post.
Playfield Repairs.
In self test and game play all solenoids worked. The new Transistors fitted to the Combo board may have helped.
Playfield parts bottom.
Most playfield switch contacts were dirty and not making consistent contact. They were cleaned with my last piece of micro-scrub that I have from back in the day to clean gold contacts and also wiped clean with fau-chami swabs moistened with some iso.
There were a couple of switch assemblies that looked like they had cold solder joints. They were resoldered to make sure there was good contact.
There were many dead feature and GI lamps. All working GI lamps were removed and used for the feature lamps. After replacing any not working lamps fault finding started under the playfield. There were a few frayed and broken wires on the wedge lamps in front of the drop targets. They are from movement reaching in to a tight space to change the lamps over the years. They were stripped, tinned and resoldered to the lamp connections.
Playfield area of broken lamp wires.
There were also a few wedge lamp brackets not properly soldered to the bare braid. I think they like that from the factory relying on metal on metal contact. The metal tarnish has built up over the years making the contact now open or at best intermittent. Resoldering with some fresh flush fixed them.
Example of poor Playfield lamp bracket soldering.
As mentioned in a post above there were some faulty lamp drivers that were replaced.
The right hand ejector solenoid bracket was catching on the control panel latch every time the playfield was lowered. The latch tab had to be lifted to properly lower the playfield. While resoldering a bad wedge bracket solder connection I noticed the solenoid mounting bracket was bent. This forced it closer to the catch than it needed to be. Straightening it up the playfield now lowers without catching on the latch.
Playfield solenoid bracket (straightened up).
There is some incorrect online information, there are no slingshots in this game. The two sections above the flippers are solid plastic with no switch contacts and a post rubber ring located at the top and bottom.
For reference here are some quantities for playfield parts.
Rubbers:
21 x Rubber post caps (instead of acorn nuts that go on the top of the posts to hold the plastic down)
2 x Flipper rubbers (Part A in playfield drawing, # 0017-00041-0653)
1 x 1" Diameter rubber (Part B in playfield drawing # 0017-00041-0643)
6 x 5/16" rubbers (Part C in playfield drawing # 0017-00041-0637)
3 x Post rubbers (Part D in playfield drawing # 0017-00041-0641)
5 x Mini Post rubbers (not in rubbers, playfield parts 15 & 16 mini-posts with 3 x # A360-00218-0000, 2 x # A967-00063-0000 )
Playfield layout, hopefully you can see where the rubbers are (they are not all shown in the manual).
Lamps are all wedge globes types:
20 x Playfield general illumination (I would recommend using white is going to colored LEDs)
2 x Coin entry lamps
3 x Buttons (I would use 3 x green and 1 x red if going to colored LEDs)
38 x Feature Lamps (If going to LED they are in the following colors)
5 x White (saucer top lamp, letters for E X I T)
17 x Green (10 rollovers, saucer middle lamp, letters for P O W E R, side gate)
6 x Orange (saucer bottom lamp, letters for G O L D, above outhole)
10 x Red (left and right lanes, letters for A M M O, number 5 10 20 50above flippers)
Playfield Feature lamps.
There is a minor typo in the one sheet summary for Granny and the Gators. Canoe rollover wiring for lamps #5, #6 and #8 are mixed up. The original manual is correct. This is due to low quality pdf. It would be great if someone has an original that could post a better quality pdf.