Gottlieb Mylstar on FPGA (Q*bert and 9 other games working)

About the sound....Jrok's Williams does emulated sound ( in fact its the only emulated thing) and I think it sounds exactly like the real boards (Robotron, Joust and Defender are the ones I can comment on because Ive heared those on original hardware too)

Jrok left the option to hook up a real soundboard for those anal enough to want that (does anyone actually have a set-up like that running ?) and I sure like that option, thats why I asked a lot about if the SC01 could be hooked up to Elmar's solution.
 
Is the ROM content available somewhere?

+1. I have a Black Hole pinball machine, and Gottlieb also used the SC-01 for its speech.

I've done some custom speech by programming different phonemes. Anyhow, I'm also interested in learning more about the inner workings of the SC-01, including the ROM content inside of it.
 
About the sound....Jrok's Williams does emulated sound ( in fact its the only emulated thing) and I think it sounds exactly like the real boards (Robotron, Joust and Defender are the ones I can comment on because Ive heared those on original hardware too)

Jrok left the option to hook up a real soundboard for those anal enough to want that (does anyone actually have a set-up like that running ?) and I sure like that option, thats why I asked a lot about if the SC01 could be hooked up to Elmar's solution.

I hooked my Defender up with the real sound board + JROK multiwillams at one point. . worked really well.
 
And did you notice any difference ? Different enough to keep it like that ?

Yes, but I'm ridiculously picky, and the difference would be easy to fix. It's almost not worth mentioning. Frequency response wasn't the same when compared to multiple original, freshly rebuilt audio board. Would be easy to fix with a low pass filter. I need to do that one of these days.
 
Some example??

- My project took already 1.5 years where I spend in average 5h every day beside a stressful 40h/week IT job and kids. 1.5x365x5h=2737h; say I get $30 a hour (far below what I get in my company for 1h of work); add money for dev tools, eval boards, pcb production, components, etc..... Do the math. I hope you now feel embarrassed for your statement above.

- www.fpgaarcade.com: MikeJ needed 4 years of development to get the replay board out, several revisions of the hardware, ask him how many hours he spent on it.

- want to ask jork?

PPClone has been 6 years so far. ;)
 
You're right. I forgot that a lot of people probably hadn't seen that.

I saw the last post he had was Commodore related.

Hope he gets something off the ground this year.

Well, I just checked the site and think it sounds like everything is on track. There is a post from may regarding the speech synth chips...
 
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