Ghosts N Goblins question..

Muel

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I'm not sure if this has been addressed before...

Can another similar CAPCOM board be converted into a Ghosts N Goblins by simply switching the ROM set?

If so, what board set(s) need to be used to do it?

Also, similarly - can the same be done for a Ghouls N Ghosts?

Thanks,
Muel
 
Well, if multiple games used the same, or very similar, hardware, they are usually in the same driver in MAME. Looking at MAWS: http://maws.mameworld.info/maws/driverinfo/gng.c

...we see only the various versions/clones of GNG and "Diamond Run". I'd say that's the only one with a snowball's chance of running on your GNG board with a ROM swap.

Ghouls is a CPS-1 game. I have no idea about the interchangability of them; not my era.
 
Ghosts n Goblins is a pre-CPS1 game and is an oddball... It has a custom chip for the audio CPU (based on Z80 IIRC) and a 6809 CPU for the main CPU which is different from many of the other pre-CPS1 games.
 
Ghouls and ghosts is a common conversion.

the trickiest part is which board to start with. SF2CE/HF is the common one to use but a WW board with the right GPU will work (less common)

You also need a PAL 16V8 chip for the dam63b.1a file.

damus.jpg


These are the locations
 
PAL chips are difficult to find and program as they used fuse links.

A PALCE or a GAL chip is programmed like a flash ROM and most programmers can handle them. They can be used in place of a PAL.

You can even pull a PALCE or GAL chip off a board, erase it, and reprogram it. You can't do that with a PAL.

RJ
 
I have a GG board that clearly was once something else, the only thing I am missing is the .1a GAL. The ROM layout is slightly odd tho, it has chips at 7,8,9,10,14,15,16,17 so it is not an original. The guy I got it off said he knew a guy online who sold the GALs for that specific conversion but he charged about US$80 per chip. I can only assume the GALs required are for another CPS game that just happen to work, I doubt there was any reverse engineering going on for the $80 chips.
 
Ghouls and ghosts is a common conversion.

the trickiest part is which board to start with. SF2CE/HF is the common one to use but a WW board with the right GPU will work (less common)

You also need a PAL 16V8 chip for the dam63b.1a file.

damus.jpg


These are the locations

I have a spare SF WW board that is just collecting dust. What would the locations be for that board?

imag0143l.jpg
 
I'm not sure about Ghost N' Goblins, I would imagine it can be done...

I do know that this dude on ebay most likely a KLOVer on here his name on ebay is epayrob and he converts CPS Games to Ghouls N' Ghosts.. or at least his past sales history would indicate that he does:


I looked at some of his history and clearly for a RARE board... he seems to have alot of them ... or perhaps he's just buring chips ? I probably missed a bunch... I just remember seeing him list them all the time

July 23rd 2010.. Ghouls-n-Ghosts pcb (#220632479931) US $212.50
Nov. 3rd 2009 Ghouls-n-Ghosts pcb (#220497284085) US $202.50
Sept 25th 2009 Ghouls-n-Ghosts pcb (#220474867718) US $228.50
May 7th 2009 Ghouls-n-Ghosts pcb (#220400899050) US $192.50
April 18th 2009 Ghouls-n-Ghosts pcb (#220392214068) US $202.50
April 13th 2009 Ghouls-n-Ghosts pcb (#220372189543) US $238.00
Feb 9th 2009 Ghouls-n-Ghosts pcb (#220350996293) US $202.12
Nov. 28th 2008 Ghouls-n-Ghosts pcb (#220311491462) US $275.66
Sept 24th 2007 GHOULS-N-GHOSTS pcb 100% working (#220142968953) US $152.50
July 17th 2007 Ghouls-n-Ghosts 100% working pcb (#220127197238) US $139.00
July 6th 2007 Ghouls-n-Ghosts 100% working pcb (#220125183627) US $148.00
June 25th 2007 Ghouls-n-Ghosts pcb 100% working (#220121796235) US $150.00
June 16th 2007 Ghouls-n-Ghosts pcb (#220120216289) US $160.00
 
Thanks for all of the responses...

..on another note, I'm trying to find a Capcom/Taito cab that is the same as the original Ghosts n Goblins.

The Commando cab and the Kung Fu Master cab are similar, but not quite the same (angle is cut at top of cab and CP is also angled instead of 90 degree)

Does anyone know off hand what would be a good cab to sub to get a close match to the original??
 
GnG is a kit game, nothing is exactly "original"

He's talking about Ghost 'n Goblins

1242219468.jpg


He has Bill's old one that was in a Wizard of Wor cab. I would think finding a dedicated cab would be difficult. For one thing, I rarely see a dedicated GnG for sale, especially locally. I think the last one I saw FS on KLOV was Chad's (The Monitor Boss) a couple of months ago.

http://forums.arcade-museum.com/showthread.php?t=193282

Good luck in your search!
 
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Yup, exactlly...

I have the old Wizards of War cab...

I'd like to find another cab that looks like the one in the pic.

I don't mind doing the painting and I have artwork and a CPO - just trying to find the right cab.

The cab (and CP) that I have has only (1) Fire and (1) Jump button on the right side of the joystick - none on the left side. The spacing on the fire buttons are off a bit as well.

That's what got me started on this whole cab swap is the amount of work that I'd have to put into a modified Wizard of War CP, I could just put into a similar Taito/Capcom cab.

I think the Commando cab matches up nicely after rotating the monitor. CP holes might need to be welded up and re-drilled in the correct GnG locations...

Any other cab suggestions?


He's talking about Ghost 'n Goblins

1242219468.jpg


He has Bill's old one that was in a Wizard of Wor cab. I would think finding a dedicated cab would be difficult. For one thing, I rarely see a dedicated GnG for sale, especially locally. I think the last one I saw FS on KLOV was Chad's (The Monitor Boss) a couple of months ago.

http://forums.arcade-museum.com/showthread.php?t=193282

Good luck in your search!
 
I have a GG board that clearly was once something else, the only thing I am missing is the .1a GAL. The ROM layout is slightly odd tho, it has chips at 7,8,9,10,14,15,16,17 so it is not an original. The guy I got it off said he knew a guy online who sold the GALs for that specific conversion but he charged about US$80 per chip. I can only assume the GALs required are for another CPS game that just happen to work, I doubt there was any reverse engineering going on for the $80 chips.
How many GAL's do you want and what do you want to pay?
 
Recap - to build a Bootboard it's recommended to use a SF2 CE or HF board to start with, add the ROMS and the GAL and you should be good to go, right? The "C" board that comes with these boardsets are correct to use?

So, just out of curiosity (since I've never worked with/on Capcom CPS-1 boards before) why couldn't just a regulat SF boardset be used? What would be missing for it to function?
Would the "A" & "B" boards work fine, just need a "C" board?

Also, I have an original Capcom Ghouls boardset (2 boards only - it does not have the "C" board) and the graphics are failing, sprite issues. Can I take a regular SF "A" board and swap it with my Ghouls "A" board without any issues?

Thanks,
Muel

Ghouls and ghosts is a common conversion.

the trickiest part is which board to start with. SF2CE/HF is the common one to use but a WW board with the right GPU will work (less common)

You also need a PAL 16V8 chip for the dam63b.1a file.

damus.jpg


These are the locations
 
These are a nightmare to build. By the time you locate and buy working boards, get the gal made, find and burn all roms you need, and get everything working you can just buy a real one.
If you really want to waste alot of your time and money to try let me know.
 
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I believe the one you are looking for is a 16V8B.

I'm not sure if the non "B" one that you are trying to source at Jameco specs the same..??

Every conversion that I ever seen used the 16V8B.

-Muel
 
So this is what I heard back:
I "can" program GAL chips, but I need the proper file to program onto it.

PALs / GALs can not be copied directly, so you need the original source file
(known as a JEDEC file ) . The functionality of these chips is usually by-passed in MAME,
so there is no GAL file as part of the rom ZIP file.

ie. I don't think the GAL JEDEC file is available anywhere.

If you can find the the GAL file, I can program it.

So the question is will the dam63b.1a file provide what he needs to program the GAL????

You also need a PAL 16V8 chip for the dam63b.1a file.
 
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