Gauntlet 2 maze dumps

Now I want to see Gauntlet I.

This!!

Cool stuff, I'll be downloading those images later. :D

LOVE me some Gauntlet!

lol... true story: At Magfest, prior to it's opening, me and a few others were tasked with testing the games. There was a 2 player Gauntlet there. I decided to test both players at once.... by myself. Buffet came past and said, "I've never seen one person play two characters at the same time."

I used to be really good with doing that. It's kinda easy, really.... if you're ambidextrous like me. :D
 
Funky, never realized the mazes were that small, they always seemed larger than that to me.

Yeah, I think the limited size viewport makes it feel a lot more expansive, especially when you get the levels that wrap horizontally, so that you can have one or two long cooridoors that wrap through the level 4 or 5 times...


Everything seems smaller when you're 32 pixels tall...

24 :)


Written in Go? Lack of semi-colons after each line makes my eyes hurt!

Yeah, that's annoying, but it's not the end of the world. I mean, it could be Python, which has syntactically-relevant whitespace. Ugh. (Honestly, the only thing that lack of semicolons makes annoying is writing multi-line statements, which can only be split in very specific places)


Now I want to see Gauntlet I

I should be able to do an approximation of this for Gauntlet I, though some of the specific details (floor patterns/palettes, possibly the level flags) might be wrong. I've done a ton of reverse engineering work on Gauntlet II, so I know where pretty much everything is for that; Gauntlet I is very similar, code-wise, but all the structures in memory are in different places and aren't real easy to find unless you already know their contents.

Lemme run a few G1 mazes through and see if something at least recognizable comes out, though (not right this second, but soon)
 
How did you do that?
In html. Ran them in Photoshop in a batch process to crop them first as there was a border around them of 16 pixels. Used the JavaScript library Masonry and some small code to load all the images in. Played with the container width to get it looking nice, use a plugin to make the PNG.

I can share the code if you're​ curious.
 
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Ran it through an optimiser and got the size down on the gauntlet 1 spread.
 

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I just realised KLOV is converting the PNG file to jpg, so the quality goes into the shitter. Here's links to a raw PNG if you want the higher quality versions:

Y'know, I realize, I should totally do an animated version of this. 100+ mazes all animating at once. That would be kinda neat, I think.
 
Y'know, I realize, I should totally do an animated version of this. 100+ mazes all animating at once. That would be kinda neat, I think.

Hah yes it would! Thanks for doing this, staring at these in rotation on my desktop background has been entertaining. :)
 
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