sosage
Well-known member
-Virtua Fighter. Yes, it helped build a genre, but no, it was NOT a good game. The graphics are bad and hardly even coherent as being humans (don't do 3D if you can't do it better than... than THAT!)
WOAH WOAH WOAH WOAH WOAH WOAH WOAH WOAH! You need to ease up on that chunk of criticism. No one...NO ONE was doing 3D humans in a real-time interactive environment like AM2 at the time. They were pretty much diving into things no one else was trying and wound up plopping out an entire...very popular I might add...sub-genre. You can hate the gameplay, you can hate the cabinet artwork, you can hate the character designs (which had to be vanilla as hell considering what they were doing...just a tiny defense there)...but there was no "don't do a video game made up entirely of 3D humans unless they are this good" mentality, because no one had set a bar yet. AM2 walked into the room with the bar and said, "Okay. I guess we'll start here".
Let me put it another way, Virtua Racing was considered complicated shit. Any polygonal geometry that was not a cube was considered "holy shit!". Let alone moving and interacting in real time. Don't even get me started with when Virtua Fighter 2 released with texture mapping.
You may now proceed to massacre me.![]()
I'm done. Unless you hate VF2...then I am gonna rant on you some more.