Tornadoboy
Well-known member
What games have the most annoying and/or fatal design flaws, that are destined to either look like crap without serious work or drop dead and are tough to fix?
My humble list:
Omega Race - Most common game with the biggest pile of cab corpses behind it due to its aweful leaky battery placement
Williams cabs like Defender, Stargate, Joust, etc - They gave me the idea for the topic, I guess the sides tend to crack alot because of the coating they used, their PCBs use unreliable memory which often gets substituted to avoid the problem, and of course there's the batteries...
X-Men, Lethal Enforcers, other simular by Konami - Have a crappy little custom audio module which is resin encased and was made with crappy caps that always go bad.
Alpine Ski and other simular 80's Taito games - Glass Marquees always flake like hell
Spy Hunter - Audio amp board inevitably needs to be recapped
Vindicators - Special weapons buttons wear out easily
Sundance and Barricade - Use an extremely rare vector monitor which had a defective coating on the tube, and would short out if there wrong things were done.
Shinobi, Aurail, Altered Beasts, Golden Axe, Turbo - infamous suicide batteries that would either kill sound or the game as a whole.
Looping and probably Sky Bumper - They like to thermo-cycle their TMS9995 processors to death until the legs literally fall off, and they're tough to find.
Battlezone and Red Baron - Made with very unreliable IC sockets.
Victory - Their PCBs always seem to keel over and are notoriously tough to debug, oh lucky me I have 5
My humble list:
Omega Race - Most common game with the biggest pile of cab corpses behind it due to its aweful leaky battery placement
Williams cabs like Defender, Stargate, Joust, etc - They gave me the idea for the topic, I guess the sides tend to crack alot because of the coating they used, their PCBs use unreliable memory which often gets substituted to avoid the problem, and of course there's the batteries...
X-Men, Lethal Enforcers, other simular by Konami - Have a crappy little custom audio module which is resin encased and was made with crappy caps that always go bad.
Alpine Ski and other simular 80's Taito games - Glass Marquees always flake like hell
Spy Hunter - Audio amp board inevitably needs to be recapped
Vindicators - Special weapons buttons wear out easily
Sundance and Barricade - Use an extremely rare vector monitor which had a defective coating on the tube, and would short out if there wrong things were done.
Shinobi, Aurail, Altered Beasts, Golden Axe, Turbo - infamous suicide batteries that would either kill sound or the game as a whole.
Looping and probably Sky Bumper - They like to thermo-cycle their TMS9995 processors to death until the legs literally fall off, and they're tough to find.
Battlezone and Red Baron - Made with very unreliable IC sockets.
Victory - Their PCBs always seem to keel over and are notoriously tough to debug, oh lucky me I have 5
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