NEW Galaga High Score Exploit/Trick

zenomorp

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Searched and couldn't find a thread detailing this already. I'm sure most of us here know about this, but I haven't seen or heard it discussed. Just wanted to post for those who aren't aware of it...

 
Ah, that's a cool trick. So you can get a high score by waiting out those two enemies and then afterwards on other waves, the enemies don't drop bombs on you.

Do you know what happens if an enemy does hit you and you die? Do they start bombing you again?

Thanks for posting!
 
Ah, that's a cool trick. So you can get a high score by waiting out those two enemies and then afterwards on other waves, the enemies don't drop bombs on you.

Do you know what happens if an enemy does hit you and you die? Do they start bombing you again?

Thanks for posting!

They won't bomb for the rest of the game, even if you die.

I'm a middling Galaga player, this trick has gotten me over 500k. It takes a while, maybe 10-15m up front.
 
Did the trick back in '89... got my best score ever by topping 1 million. Without the glitch, my best score is just half that. Once day I'd like to score a million without the trick, need to keep practicing :)

The best way to do the trick is a 2 player game. Then use player two, the score will go to 7 digits.
 
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Honest question:

Does anyone know if this trick works on any of the "home" versions? Up to, and including the new Nintendo Classic?
 
Honest question:

Does anyone know if this trick works on any of the "home" versions? Up to, and including the new Nintendo Classic?

Any of the 1980s-early 1990s ports are going to be ground-up reimplementations, and won't include unintended behavior from the original.

It should work on versions which use emulation to run the original game code. So maybe late 1990s, PlayStation 1 and beyond era.
 
Honest question:

Does anyone know if this trick works on any of the "home" versions? Up to, and including the new Nintendo Classic?

At some point the arcade code was fixed to remove the glitch. So for emulation (like the Xbox 360 version by Digital Eclipse) it depends on what rom set was used for the game code.
 
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At some point the arcade code was fixed to remove the glitch. So for emulation (like the Xbox 360 version by Digital Eclipse) it depends on what rom set was used for the game code.

Yes. This. The trick works on the 60-in-1, but if the home versions that use the original code are running off the most current/newest update of the game, the trick is most likely removed. I call it a 'trick' because I read that the developers purposely put this in the game so they could walk up to any Galaga machine in the wild and get the high score.
 
At some point the arcade code was fixed to remove the glitch. So for emulation (like the Xbox 360 version by Digital Eclipse) it depends on what rom set was used for the game code.

I was the lead developer for Namco Museum 50th Anniversary; the newer Namco Galaga ROM set was used.
 
I used to do that trick when I was a freshman in high school in 1983. I would only leave 1 bee instead of 2 works on stage 1 or 2.


Andrew
 
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