RidicRick25
Member
Fix it Felix Jr "arcade version" is almost complete!
Just thought I would let everyone know that a friend of mine has re-created the game as well as another guy that goes by the name Sjaak. So eventually, someday.. in the future.. it will be done for all of us with empty cabs. Please do not ask me who my friend is and if you know who he is please do not ask him for anything, if it will be released or not or anything. We will all find out when the time comes.
Here is what he said...
"I have this game almost entirely reproduced exact to the arcade. It's been over 3 weeks of work , recoding and adding fixing and adding new code. Me and Brian have made 4 trips to Disneyland already to record gameplay video, snapshots, log behaviors and proper level structs for the game and sound effects not online. Sound effects were edited and put right in to the game to replace sounds such as the glass breaking sound, sounds when you press start, hi score screen sounds, sounds between player plays etc..
This is extremely close to the arcade as I can get and it's pretty sweet. Even has the level 39 kill screens, and boot garble/romcheck screens just like the arcade.
Probably over 100 additions and changes have been added to make it arcade perfect. There are so many little things they changed from the online version that you really have to look very closely to catch. Everything from the colors, how fast stuff blinks, colors of certain text, fonts, sounds, brick patterns, building graphics, ralph animations, felix animations, window spacing, window styles, glass on window styles, walking behavior, new objects, attract mode sequence and timings, 2 player support with all the proper interlude screens and player turnover screens, high score screen and input behavior, giant bricks that come after level 4, etc..
I've analyzed every aspect of the game from beginning to end in great detail and have replicated it all.
To top it off I added some features that do not interfere with game such as a custom soft dip screen where you can set your lives, max lives, bonus life amount, coinage settings including true free play, high score management, attract mode settings, default reset etc..
Also added an nvram file to store all your high scores and last play stuff, which can be managed from the dip screen thats mocked up like the DK / DKJR soft dip rom upgrade. Scores behavior is accurate as far as roll over and storage.
Also added were some settings that are normally off that you can turn on such as stuff found only online , on iphone, old versions and prototypes of the game, such as alternate bushes styles, lamposts, real voices from ralph and felix for the "Im gonna wreck it" etc.., flowers, shades etc... all optional and off by default.
I'll put up a video next week."
So yeah, thats great news. Nice to see people creating this game.
Also here are some updates on my cabinet. The original authentic control panel will be done in two days so I will be ready, right now I have my hyperspin version on there... I just created an instruction card, available in my FIFjr dropbox. Check it out.
Here is the link to the forum to follow the progress of Sjaaks work (another guy also creating the game)
Sjaak FIFjr Project
FIFjr Topper
Just thought I would let everyone know that a friend of mine has re-created the game as well as another guy that goes by the name Sjaak. So eventually, someday.. in the future.. it will be done for all of us with empty cabs. Please do not ask me who my friend is and if you know who he is please do not ask him for anything, if it will be released or not or anything. We will all find out when the time comes.
Here is what he said...
"I have this game almost entirely reproduced exact to the arcade. It's been over 3 weeks of work , recoding and adding fixing and adding new code. Me and Brian have made 4 trips to Disneyland already to record gameplay video, snapshots, log behaviors and proper level structs for the game and sound effects not online. Sound effects were edited and put right in to the game to replace sounds such as the glass breaking sound, sounds when you press start, hi score screen sounds, sounds between player plays etc..
This is extremely close to the arcade as I can get and it's pretty sweet. Even has the level 39 kill screens, and boot garble/romcheck screens just like the arcade.
Probably over 100 additions and changes have been added to make it arcade perfect. There are so many little things they changed from the online version that you really have to look very closely to catch. Everything from the colors, how fast stuff blinks, colors of certain text, fonts, sounds, brick patterns, building graphics, ralph animations, felix animations, window spacing, window styles, glass on window styles, walking behavior, new objects, attract mode sequence and timings, 2 player support with all the proper interlude screens and player turnover screens, high score screen and input behavior, giant bricks that come after level 4, etc..
I've analyzed every aspect of the game from beginning to end in great detail and have replicated it all.
To top it off I added some features that do not interfere with game such as a custom soft dip screen where you can set your lives, max lives, bonus life amount, coinage settings including true free play, high score management, attract mode settings, default reset etc..
Also added an nvram file to store all your high scores and last play stuff, which can be managed from the dip screen thats mocked up like the DK / DKJR soft dip rom upgrade. Scores behavior is accurate as far as roll over and storage.
Also added were some settings that are normally off that you can turn on such as stuff found only online , on iphone, old versions and prototypes of the game, such as alternate bushes styles, lamposts, real voices from ralph and felix for the "Im gonna wreck it" etc.., flowers, shades etc... all optional and off by default.
I'll put up a video next week."
So yeah, thats great news. Nice to see people creating this game.
Also here are some updates on my cabinet. The original authentic control panel will be done in two days so I will be ready, right now I have my hyperspin version on there... I just created an instruction card, available in my FIFjr dropbox. Check it out.
Here is the link to the forum to follow the progress of Sjaaks work (another guy also creating the game)
Sjaak FIFjr Project
FIFjr Topper
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