Very nice Joust!! It's almost a little underrated. Very cool two player action. 
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Holy f##k. Immaculate.
Now... jrok it.
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So beautiful! Looked at all the pics, and not one showing the coin counters! Since this was
mainly HUO, I'm curious to know how many quarters/play-clicks this got on it! Thanks!
If I get tired of it, I'll pass the cabinet to another collector.
I did the Lithium Battery Conversion Kit on my Joust and Robotron.
But I probably should have done the NVRAM Adapter instead.
Keep in mind, these NVRAM upgrades do require you to run your board with a bit more juice than normal. Especially on the older boards.
I have a Gyruss with Matt Osborn's NVRAM upgrade installed. If I run the board with an even 5v I would get sprite corruption on the player ships and title screens. Without the NVRAM, 5v doesn't show these symptoms. I've had to run a jumper wire from the 5v line of the edge connection to the NVRAM for powering it, instead of allowing it to suck on voltage off the rails under load.
On my Robotron I have the lithium battery mod, bought from Bob Roberts about 5 years ago, and it's still running strong.
You don't get tired of Joust...
Joust gets tired of you.
I'll play Joust for a while. If I get tired of it, I'll pass the cabinet to another collector.
But the game has some design element mistakes that allow it to be hedged. If you cheat the game dynamics by manipulating the bottom ledge and picking off the enemy with minimal flapping, you'll quickly get bored of the game.
I'm not great at Joust, but I would say I'm a tad better than a casual player- my high score is close to 300,000... but I'm with you here.
Hey, the OP, in VAPS, only rated this machine a "B+". Damn, that's harsh.
JoustVideogameOriginal/dedicatedB+ PlayerOriginal survivor, numbers matching cabinet. SUPER Clean.
I have high standards![]()
You are right on the cusp of taking off to marathoning the game.
Once you can get to wave 60 with some lives built up you'll not have to deal with gray and red enemies which simplifies the game greatly. by wave 90ish the shadow lords are rockin' full speed and the game doesn't get any faster.
So when you can recover from a wave-start mistake by manipulating the blue guys, and how to read their bouncing trajectories while hovering pixel close to the top of the screen....you've got the game licked.
Due to the more relaxed pace, the game is the easiest of the Williams suite to master, but it is so unique with the pinball-esque trajectories that it is hard to compare it directly to the other big 2. John N says he was a chess player and he loved pinball, which is the underlying design of the game. Cool backstories on this title.
BTW- Here is the programmer's own website full of fun and interesting tidbits- http://pfutz.us/pinball.htm
Then you probably won't want to add a JOUST 2 to your collection.
Screw it, just leave that cap in place til it fails.