Drunk Driver is basically Night Driver but with extras. There is a beer button (soon to be an actual bottle and holder) in addition to start, steering, gas, and 4 gear shift. The beer button drinks a beer and increases your blood alcohol. This leads to a number of issues depending on blood alcohol content. These include delayed rxn time, tunnel vision, listing, double vision, nausea and vomiting, nystagmus, falling asleep, leaning over to search for a beer, glare/photophobia, etc. Points are awarded based on distance travelled and BAC. I added in buildings(including bars) and other cars (including police). If you stop by a bar and hit the BEER button, you drink three beers. The game is set to a five minute time limit though it can end if arrested or car damaged to immobility. You can get pulled over and ticketed for wreckless driving or speeding. The only color in the game is the police beacons which look more or less like a physical lighting effect. If you get ticketed or if you go out of bounds (tow truck), your score is fined. The game is basically done and seems to be a very stable build. Diagnostic mode was finished last weekend (book keeping, difficulty settings, controls/sensitivity, adjustments). I'll see if I can post some gameplay footage.
As above, I have been plugging away on projects which just need to be posted. This is one of them.
Doc
PS: Yeah, the Multibowl joysticks are a bit long but were on hand, so to speak. I think I grabbed them for a project with a wood CP but then didn't use them. Now it looks like I'm compensating in some way.