Alright, there could be a few things happening but I'd check the following things, although it's a bit tedious:
Check all the switches, especially that switch and the others in the column/row, for any loose wires or wire strands/lugs/etc. that could be touching something else it shouldn't (brackets, coil lugs, etc.) and shorting when the switch activates - that can cause phantom hits in the switch matrix.
Take a look at the switch wiring also, especially if the game was worked on before you got it and make sure all the switches are wired correctly.
Also check and make sure you have no loose/cracked/missing diodes on the switches and they are soldered in the correct orientation. If you have a meter, I would test the diodes too to make sure they didn't fail.
If you are comfortable, here is the procedure for testing the switch matrix at the MPU:
https://www.pinwiki.com/wiki/index....m_9_-_11#Switch_Matrix_Row_and_Column_Testing
This test removes the playfield from the equation. If your results with this test look good, you know you do have a problem on the playfield and not the MPU.
Again, this is pretty tedious but will help narrow down where the problem is. I would bet that switch is shorted to something or there is a bad diode or wiring somewhere.
Don't forget the outhole, through, slamtilt, etc. switches.