EMs with "deep" rules?

GoldenAge

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I have 2 EMs, a Space Time and a Big Deal.

The Space time is pretty much all about grinding away by lighting the 5000 point target and hitting it over and over again while avoiding the massive outlanes, pretty simple, but still very challenging to get a big score (my best is 160K).

The Big Deal, on the other hand, is relatively complex, there are 2 rows of drop targets that will light the SPECIAL if you get them down twice, the special being an upper horseshoe that will give you an extra ball (or get both banks of drop targets down again, which will also give you the special). In addition, there are 4 lights on the lanes will give you a double-bonus if you can clear all 4 of them. And then there's the bonus itself, which increases by hitting certain targets. In my opinion, this game is nearly as complex as a SS game (albeit an early one).

I'm really liking the EMs, working on them, playing them, all of it. I'd like to know if there are other somewhat complicated EMs with relatively deep rulesets I should keep an eye out for?

Or even just EMs that are regarded as great playing games, even if the rules are somewhat simple?

Thanks very much,
Ryan
 
I currently own both of the games you mentioned, my top score for the space time is 152k.if you like those you will without a doubt enjoy the Bally "Champ". I own two, and have found that you need skill to make serious points with it.

Edit: I noticed you are in CA, where? If you are close, you are welcome to try one out
 
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Some of the mid to late 60's Williams multiball games like Capersville have some complicated rules in them. Capersville lets you get multiball two different ways one way is two balls and the other is 3 balls.
 
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