Dumb(?) Solar Fox question

ledzep

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I've done a few cursory look-ups (here and Google) and haven't seen anything that even hints at this, so I thought I'd embarrass myself by asking a basic question that must have been answered before. Am I high to think that Solar Fox and Satan's Hollow, having basically the same controller layout, could be combined in a single cabinet a la Asteroids/Asteroids Deluxe/Lunar Lander multi-kits? I find nothing and that tells me it can't be done or nobody wants it. But it seems obvious, Solar Fox uses 2 control panel buttons, Satan's Hollow uses only 1, same(?) joystick, should be a slam dunk. My brother has a Solar Fox and I have often wondered about working in a "surprise" game for it. I wonder if it would be a spinner controller away from a Tron multi-kit as well. Something tells me that the boards have to be wildly different or some difficult to deal with.
 
If you mean put two boards into the one cabinet I'm sure it could be done, if you mean run two games on the one board it would be trickier. Satan's Hollow is a MCR-2 board, Solar Fox is MCR-1. You definitely couldn't run Satan's Hollow on the Solar Fox board. I think you could, probably with some software mods, run Solar Fox on the Satan's Hollow board. But as you'd have to modify ROMs and hardware addressing on all the boards in the stack this would be a pain in the ass, it would be very far from an easy to install kit. I suspect no-one wants it is also a factor :)
 
Ok, thanks to both of you. That makes a lot of sense. I figured it would be straightforward because from what I remember they even share some sounds (that could be bad memory) and the joysticks seemed the same, but I guess I was remembering that wrong, too. So, not nearly the same as I imagined (like Atari color vector games or Williams games). Too bad.
 
Don't forget the mirror inside.
one game would play in reverse.

That must be Solar Fox, looking at it it seems to have the monitor down below. I suppose coding to reverse everything for one of the games wouldn't be that complicated (cocktail games seem to need that a lot compared to their upright siblings) but the different boards is too much. I suppose an FPGA would be the only solution.
 
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