Drop Target issue on Capt Fantastic

zooman

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I got the game up and running pretty good today and while Susan and I were playing it ( had it set for 4 players to see if everything was lit up and working) I knocked down the fifth drop target. The score special light came on, but the drop targets acted like they were trying to come back up, and then all 4 of the scores reset back to zero. We were still on the same ball and the same player( first or third player I think) and was able to play through the rest of the 5 balls per player.
Any ideas as to what is up with that?
Thanks.
 
I got the game up and running pretty good today and while Susan and I were playing it ( had it set for 4 players to see if everything was lit up and working) I knocked down the fifth drop target. The score special light came on, but the drop targets acted like they were trying to come back up, and then all 4 of the scores reset back to zero. We were still on the same ball and the same player( first or third player I think) and was able to play through the rest of the 5 balls per player.
Any ideas as to what is up with that?
Thanks.

If it only did it once don't worry about it..EMs because of contact adjustments being close vibration may cause them to make..like from that big bank reset coil doing it's thing...sounds like your score reset relay got energized from vibration or for some other reason, but not the ball count unit.
 
Thanks for your reply Dan. It keeps on doing it. Anytime I knock down the last target you can hear the targets trying to come up, and after a couple of tries the game resets back to ball one and starts all over again. The first time it did this it wasn't every time, but now it's happening all the time.
So you think I have a contact that is making contact continuously?
Thanks again.
 
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