Driving game mulit??

iyouwas

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My son the other night said "You have vertical multis, and horizontal multis, but what about that S.C.I. driving game over there. Don't the make a multi for driving games?"

Lol. I said good question. I've never seen or heard of one, do they exist?

Anybody ever thought about it?
 
Mulits are a dangerous hairstyle. Only brave men can vanquish such criticism while they play driving games with one.
 
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I've never heard of a single board for that, but there are some options as far as board or ROM swaps go.

In an Indy 500 you can swap the boardsets or ROMs for Over Rev and Sega Touring Car Championship. I assume you can run PP1 and PP2 in a PP cabinet but I don't know for sure.

I also think you can run some newer games in a Cart Fury.
 
Unfortunately there aren't too many driving games that shared hardware, so you'd be looking at emulation if you wanted more than 3-4 games. And the vast majority of the good driving games are from the 90s era with advanced 3D chips and very poor emulation options... it's a cool idea, but not really feasible at this moment.
 
Just run a MAME setup in an empty SCI cab or PP cab or something. Keep in mind though some games run 360 degree wheels while others have return-to-center tension wheels.

Or you could mod an xbox with a bunch of classic drivers, then you could run newer driver games on the disc without having to worry about poor emulation. Hotwire yourself up an xbox wheel and pedals to the existing pots on the cabinet's controls.....ah hell, just see the link...

http://www.youtube.com/watch?v=D7I-vtKMRME
 
You could go the analog (potentiometer) route and get a return-to-center steering wheel (similar to a PADDLE), with hi-lo shifter and pedals then run MAME for games like: OutRun, Cisco Heat, Power Drift, maybe even Cruisin' USA. You'll need an A-PAC board to convert the analog signals and your only limitation then is what's emulated well.

The other route is digital, aka "DIAL" steering wheel which spins freely and uses optical sensors to detect motion & direction. Games like Pole Position, Offroad and Super Sprint fall into this category. You will need an Opti-PAC or similar converter board to deal with inputs.

I have toyed with this concept many times but prefer dedicated uprights. The effort into making a multi-driver does not measure up with a finished product that will only play a small handful of games. Newer 90s SEGA & NAMCO racing titles just don't run properly in MAME.
 
Wow!
Didn't realize it would be that hard to do.
Maybe ill just stick with the dedicated issues.

I just am pressed for room here at the shack. Lol

Thanks for the insight!
 
I considered making a dedicated driver MAME...

...even bought the hardware... and still have it.

Just never actually did it after reading how much of a pain in the ass it is to do.

Looking for a Pole Position sit-down accellerator/brake + shifter all attached the the necessary hardware for your PC to use it (opti-pac or what not for the wheel, and A-Pac for the accelerator?
 
I'm still considering making a driving cab, but I'd probably just run a PC with dedicated PC games in it. The PC versions of stuff like Test Drive Unlimited, Need For Speed games and Burnout Paradise, plus some of the sims like Live For Speed (dumb name, great sim) and rFactor are way better than anything released in arcades.

Built-in multiplayer support in most of them, too.
 
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Oh....

......its on ;)

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#4 is small J.I.C.

-GackAttack
 

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I considered making a dedicated driver MAME...

...even bought the hardware... and still have it.

Just never actually did it after reading how much of a pain in the ass it is to do.

It can't be that bad. A wheel, a set of pedals, one A-PAC, maybe an I-PAC for buttons, and if your monitor doesn't do VGA, a scan converter... a spot of wiring and you should be good to go. Force feedback is another story... wouldn't know where to start on that one.
 
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