Dona Bailey Interview: She worked on a second game?
Came across this today:
Woman Behind 'Centipede' Recalls Game Icon's Birth
http://www.nytimes.com/aponline/2012/06/30/technology/ap-us-tec-atari-centipedes-maker.html
One tidbit in particular was interesting:
"Bailey worked on one other game after "Centipede," but it never came out. Because processors were so limited at the time, she couldn't make the game look and do all the things she wanted."
I'm guessing there isn't a prototype rom. Anyone have any info on what she was working on?
Edit: Is it Cloud 9?
http://www.system16.com/hardware.php?id=764
"Notes : Cloud 9 was originally supposed to be written by Dona Bailey (the coder for Centipede), but she left and Paul inherited it. The original game concept had a plug in the bottom of the screen that the character had to pull to let the water out. This game unfortunately only received one weekend of play testing at one location before being cancelled."
Came across this today:
Woman Behind 'Centipede' Recalls Game Icon's Birth
http://www.nytimes.com/aponline/2012/06/30/technology/ap-us-tec-atari-centipedes-maker.html
One tidbit in particular was interesting:
"Bailey worked on one other game after "Centipede," but it never came out. Because processors were so limited at the time, she couldn't make the game look and do all the things she wanted."
I'm guessing there isn't a prototype rom. Anyone have any info on what she was working on?
Edit: Is it Cloud 9?
http://www.system16.com/hardware.php?id=764
"Notes : Cloud 9 was originally supposed to be written by Dona Bailey (the coder for Centipede), but she left and Paul inherited it. The original game concept had a plug in the bottom of the screen that the character had to pull to let the water out. This game unfortunately only received one weekend of play testing at one location before being cancelled."
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