WOW! Sometimes forget that these were used to make $$$.
Cool story.
Yeah, the crazy thing was that even the worst game in the world made money for a few weeks so we had no idea that a game sucked until a month or so after we bought it. Just when we thought we had found the next Pac Man or Defender were stuck with yet another pile o poop.
The OP I worked for had 12,000 square feet of storage! When a good kit came out it was a frenzy to find the best cab to install the game into.
I think I was doing 20-30 kits a week for several years.

