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Neat project, but 1.3 Mhz means it's not real useful for debugging logic. Still cool.
Nope
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To expand: You need your scope's bandwidth to be AT MINIMUM 4x the frequency of the signal you want to look at. 1.3 Mhz/4 = 325 Khz max signal frequency. And frankly, 4x isn't REALLY enough - all sorts of odd things can happen and confound your measurements. 10x is the lowest I'd really use, especially with a digital scope. At 10x, that scope can safely measure 130 Khz signals.
So you can look at a few things (audio waveforms, powerline), but any digital logic is probably running at the 1Mhz mark or higher, and you can't see it at all with that scope.
Good luck!
Thanks for the detailed response! Would the clock speed of the processor(s) on the game affect the speed of the digital logic? I've seen some games up close to the 10Mhz range.