vicjw66
New member
I don't know about this. Especially when story became more of an element, it's fun to see the end of certain games without having to blow $10+ in quarters. The Time Crisis series for example, or even Dragon's Lair.
Games that have limited or no continues like DL, yes. Because you still have to eventually get good enough to reach the end and until then, you spend a lot less money. There is still the goal of trying not to get killed and improving your skills. Games like gauntlet with unlimited continues lose a little something though when there is no additional cost to add life or penalty for dying. Imagine playing Donkey Kong for the very first time and it used a health meter. Just running through the barrels taking life points off and just press the credit button to add health when it gets low. No worries, you paid the entry fee to get into the arcade. Kill screen here I come, and I only pressed the credit button 300 times. I would probably never play it again and have no incentive to become a better player. Gauntlet, and games like it only worked because they were so damn expensive to play that if you didn't improve your skills you ran out of money quickly.


