wxforecaster
Member
Dokert,
Any ideas on the voltages above and how to rectify that issue?
Evan
Any ideas on the voltages above and how to rectify that issue?
Evan
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Dokert, here's what we get:
J5:
10-12 65VAC
13-15 65VAC
6-7 5.5 VAC
8-9 11.6 VAC
BTW, here's the pinout if this helps. What's interesting is the wire colors don't match after pin 6 based on the sheet 2A cocktail wiring diagram in the 4th revision:
1 Orange/White
2 Orange
3 Orange
4 Violet
5 Violet
6 Red
7 Red
8 Yellow
9 Yellow
10 Brown
11 Grey/Brown
12 Brown/White
13 Blue
14 Grey/blue
15 Blue/White
Not what I wanted to hear. So, where can I get any of these? I'd rather stay original here if possible.
Evan
Dokert,
After finding sheet 3A and verifying the wire colors, I realized that I was looking at this from underneath the power brick and had the pin sequence reversed from left to right. Methinks the Dig Dug power supply is actually in good shape. Here's what I got with the CORRECT measurements:
J5:
pins 10-12 65VAC (vs. 60)
pins 13-15 65VAC (vs. 60)
pins 6-7 38.2 VAC (vs. 36)
pins 8-9 6.6 VAC (vs. 6.3)
A bit high, but MUCH MUCH closer to what you (and the schematics) suggest.
Am I OK in thinking the power supply is OK enough to move on to the ARTII board?
OK, I repaired the electrically taped pins at J6 and the missing R29 (replaced it with a beefier 1 watter) and set it higher above the board so if it burns, it burns alone.
This is fine
I have two questions:
1.) I think I have a revision 1 of the board as there is nothing on the right hand side but a bunch of solder points and test points. After plugging in the connectors from the power brick to the ARII (no PCB or monitor) I get ~13V at 10.6 VDC unregulated, and 5.3 at the +SENSE. I got nothing at -SENSE and nothing at any of the test points on the right hand side. Are there any other test points and what are proper readings under no load (these look reasonable to me).
You should have a -01, which is not a rev 1 at all. A/R II's come in -01 through -06 in several revs for each. None of them are marked as they should have been. The voltages for the unreg 10vdc is fine. Adjust the pot to turn down the +5vdc.
2.) There are obvious signs of burning on the PCB connector which I will repair and clean all of the remaining tabs. With respect to the 44-pin connector, I've done enough pinball work that I'm not intimidated about redoing this from scratch, but quite honestly the connector itself looks OK with a few of the female connector co-located with the burning in need of replacement. Is it possible to just replace a few of the spring connectors or am I better off just taking a few hours to redo the 40 or so wires from scratch on a brand new part? (If the latter, who's got the best price on the "kit"?)
Nope, the original edge connector was made by amp and you can not get the amp pins anymore. Molex pins DO NOT fit amp edge connectors.
Evan
So let me tackle this a different way. Original is out, but why wouldn't going with a 44 pin molex connector and standard .156 pins work? It should still slide perfectly over the board, no? For example:
OK baby steps! I've got the AR II board perfectly regulated back to 5V.
We are back in business with coin door lights!!! YAY!! Replaced the bulbs anyways.
I corrected the wiring to the start cones, and those are now correct as well.
I cleaned the PCB connectors for now (will be replacing them entirely soon).
When I plug in the PCB and turn the game on here's what happens (still no monitor connected):
1.) LED start cones light solid or flashing?
2.) LED on PCB lights indicates +5vdc on the game board
3.) I hear a loud "click" at both coin doors and can see some metal actuator closing on both mechs coin lockout coils are opening
4.) There is an AWFUL high pitched squeal coming from the speaker that stops when I disconnect one of the terminals to it. most likely a board issue
5.) I rechecked the +SENSE on the ARII and it's still at 5V (5.03).
Evan
1.) Both cones are lit solid Coin it up and see if they blink
2.) This is a good sign
3.) The coin lockout coils open (click once) when the game is plugged in. Is that good or bad? Coin lockout coils de-energize when there is no power and will not accept coins. When energized, coin lockout coils allow coins to pass through to the coin bucket.
4.) Which board? It looks like the ARII board was recently recapped by the previous owner, but I'm wondering if the problem is from here or the game PCB. Game board. Errors will come in beep tones and are listed in the scat as to their meanings.
Going to connect up the monitor and see if I get *anything* there.
Evan