Devil's Dare speech?

patchboston

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Here's one for the pin heads, I was watching a video on youtube and as I'm listening to a game of Devil's Dare, I hear the unfamiliar sound of speech..."fire!"
Now I've played two machines, my own, and the machine at at funspot and neither have the additional speech sounds. I checked out the manual and it mentions the soundboard dip switch settings, but nothing further...

Is there any physical difference between machines w/speech v. no speech?
Seems like voice would be a great for the casual player (or family) who are less concerned with the game element.
 
Here's one for the pin heads, I was watching a video on youtube and as I'm listening to a game of Devil's Dare, I hear the unfamiliar sound of speech..."fire!"
Now I've played two machines, my own, and the machine at at funspot and neither have the additional speech sounds. I checked out the manual and it mentions the soundboard dip switch settings, but nothing further...

Is there any physical difference between machines w/speech v. no speech?
Seems like voice would be a great for the casual player (or family) who are less concerned with the game element.

A quick google search turned this up:

Gottlieb released Devil's Dare in August 1982 as the first in their
System 80A Series, and introducing enhanced U2 and U3 ROM memory chips
offering improved bookkeeping and self-test capabilities, new 7-digit
displays, and more coin/credit combinations. The System 80A U2 and U3
ROMs were now socketed on the CPU board, making for easy exchanges.
Gottlieb however did nothing to rectify the inherent design faults of the
earlier System 80 power supply and driver boards for the System 80A
games.

Devil's Dare was designed by Tom Sczfransky (his only pinball according
to the IPD), and features the devilish artwork of Doug Watson (he of BK,
BK2K, T2, IJ, F-14 fame) and David Moore, in their only pin
collaboration. The playfield features 3 pop bumpers, 2 banks of 4 and 2
banks of 2 spot targets, 2 banks of 5 and 1 bank of 3 drop-targets, 2
spinning targets, 1 roll-under, 6 kicking rubbers, ball-saver in left
outlane, Captive "Pit" and "Cave", 3 flippers (third is at the top of the
playfield). The gameplay features 2 and 3 ball multi-ball, and
"Multi-mode" - an extra round of multi-ball awarded for scoring 50'000 or
70'000 points during 2 or 3-ball multi-ball.

Devil's Dare had the sound/speech board fitted, however it seems that
like Black Hole, many games (particularly exported games) had the sound
only board. The sound only version unfortunately makes cheesy and quite
annoying sounds like a "slot-machine", whilst the devilish commands given
by a talker are:

*BALL SAVE - when Ball Save is initiated.

*SHOOT SPOT TARGETS - at random after 3 targets of either bank have
been lit.

*YOU"RE CLOSE - at random after 40'000 or 60'000 points have been
scored on the multi-mode bonus display.

*MULTI-MODE ACHIEVED - after Multi-mode has been earned.

*SHOOT CAPTIVE CAVE - at random after its lamp is lip or after the
outside return has been activated.

*SHOOT CAPTIVE PIT - at random after its lamp is lit.

*FIRE - when a ball is released to the shooter.

Gottlieb produced 3'832 Devil's Dare pins but, due to the high percentage
that were exported, it is considered to be something of a rarity in the
USA.
 
damn. Guess that means I'll have to find the "speech board", or finding out if the sound board is easily converted to the latter of the two. .
 
Excerpt from the above link...
Sound:

* The sound board also uses one (depending on which sound board) 6532 chips. If having sound problems, first try replacing this chips to see if different problems occur.

* The ouput signal for the Sound and Speach (S&S) board originates on the CPU board. But the sound is buffered on the Driver board before going to the S&S board. This makes troubleshooting sound problems more difficult. A bad buffer driver IC on the Driver board could be why some or all of the sounds are missing.
* If the game has a speech and sound board (Mars God of War, and later), and the game is slam tilted, the background sound may stay on. To prevent this, change dip switch# 25 on the CPU board to ON."
 
I had a Devil's Dare in the shop not too long ago. I remember having to fix the sound/speech board. IIRC, it was the same as Qbert. Got a picture of yours?

Edward
 
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