Ok, I seriously doubt anybodys still interested in this thread, but for my own pride, I wanted to end it, with the problem fixed. My multiple transistor replacement, diode replacement, and coil replacement were all not necessary. as in problems with other games, I went to square one, which is the schematics. It ended up being that the up kicker wires, where they attach to the PPB board, were in the wrong pin locations, however it actually was understandable. This is why. The schematic shows PPB plug J8 to have 12 pins, with 2 cut out, for keys I imagine. On the PPB board itself, the j8 plug is labeled right below it with numbers 1-10. The label obviously doesn't count the two blank keyed pins. however, the schematic shows wires, incidentally the laser kickback wires, to be at locations 11 and 12, which is correct, however on the PPB board, those locations are labeled 9 and 10.
Basically, because of the keyed blanks, and the schematic not matching the labels on the PPB board, the up kicker wires were on pins 7 and 8, instead of the pins 5 and 6, which they were supposed to be on.
so I would like to say it was not my fault, or misdiagnosis, it was an error, or inconsistency in the schematic compared to the PPB board.
Game is now 100%, and is very very fun. Perfect play field, perfect back glass, new lockdown, new locks, new PSB, newly painted legs and coin door, new rubbers, all new lights, new super expensive DMD, few new coils, and very nice cabinet.
This has taken months to get this game 100%, but I can still say I did it all myself. I think I have somewhere around 1200 in it now, which is acceptable. And to think, I was willing to sell it to Pudluther a few months back for 600. Glad I didn't!!!!!! What can I say, his name is Pud?!?!?!?!?! Lol