CRT's in a 4k world

CRT TVs also tended to last longer. I had a 12" Zenith set for about 25 years before the digital switch-over, and outside of a low audio problem, which I'm sure would have been an easy fix, it served me well.

Nowadays, TVs are disposable commodities.

I picked up an LG 27GK750F-B in 2019 that is still in the box. Can I get an opinion on how it might fare in the frame lag department when using older consoles?


Darren Harris
Staten Island, New York.
 
The lag isn't from the consoles, old or new. It's from the monitors. I haven't tried the Minis on my CRT yet, but I suspect it's so minimal that I might not notice it.

Fly

How do they not have lag on the new Xbox systems, or do they, and if the new systems don't have lag on an LCD why didn't they use whatever tech that is to fix the minis?
 
How do they not have lag on the new Xbox systems, or do they, and if the new systems don't have lag on an LCD why didn't they use whatever tech that is to fix the minis?
Modern systems/computers have lag but modern games "compensate" for them. Usually a higher refresh rate, I'm talking 144 fps and higher. But I dunno, I still feel input lag.

Its very noticeable playing a 360 on a projection TV versus a LCD with something like Gears of War. And the newer ones (gears of war games I mean) don't feel as precise or as quick.
 
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There are plenty of modern gaming monitors with so little lag that it's beyond human perception. Anyone that tells you they notice lag of less than 5ms is simply wrong.

The big problem with flat screens for old games is (hideous) scaling.

Old arcade games came in a wide range of obscure resolutions and refresh rates. Flat screen displays can't switch res like a CRT. They have to scale everything to their native 1080p or 2160p pitch.

By the time your typical 4K TV has finished making an old 256x256 or 384x224 game fill the screen it looks like something a doctor surgically removed from your grandmother.

As anyone who went to Sunday school will tell you, scaling makes baby Jesus cry.

Even with an expensive external scaler low res games look horrible on HD fixed pixel displays. You end up with a pixelated jaggy mess and you lose details (like facial expressions on sprites etc).

Similarly, displaying old games at the wrong refresh rate creates issues like screen tearing and lost shadow effects. They aren't like modern PC games that can be displayed at any refresh rate without issues.

They're the wrong shape too...

So... In summary... LCDs in an arcade cab are an abomination.
 
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