Credit Switch Placement

See the little light left of the coin door on my Satan's Hollow? That was the previous owner's idea of a great credit button. It's a 2 inch square lighted draw poker button. I think it says 'DEAL'. As in the 'Real Deal', which is what this credit button solution actually is.

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Nice that they illuminated it. As if you weren't going to see that tumor otherwise.
 
I've seen cabinets with regular buttons mounted in the middle of the coin door, control panel or wood above the coin door. Theres plenty of worse places to put one than what I used.

I agree completely. If you're gonna do it, you're well down the right road with those, they're stealthy and get it done well. One of the cabs I have there was already a button installed on the front of the cab just about knee height on the player 1 side. I ran a coin line to the microswitch since it was already there. At least it was a black that matched the cabinet there, but it sucks. One of these days I gotta fix that.

i use quarters, or in the case of my midway games, just open the coin door and hit the credit button. but there's something to be said about the sound of a quarter drop.

I'm switching over to this. My other hobby is coin collecting and in queuing up coins to be checked for errors, I've wound up with a boat load of quarters over the last couple years. I had the idea of only having quarters that would have been there when the oldest game i had at the time (1994) hit the arcades. Picked up a Soul Edge v 2 a while back which came out in 96, but sticking with the 1994 thing. Finally quick sorted the group of pre-state quarters and chucked the ones i didn't see any obvious errors in into the cash box of one of the two games I have. That dropping quarter sounds so much better than the click of a button. One of these days I'll get my hands on a change machine to fill with the things so i don't have to go into the coin bucket to coin them up.
 
I tried that with the Super Pac. It caused the game to lock up when the 2P button was pressed. I am positive that I had it wired correctly.

The reason is that Super-Pac had circuity that locks the game if the coin switch is depressed longer than a certain number of miliseconds. This was an anti-theft prevention to keep people from stringing slugs into the mech and pressing the coin switch and pulling the coin back out. It only allows enough time for a coin to pass through and press and release the switch.

Therefore you have to be VERY fast on the press, or simply wire the credit bypass switch (either as a button in/around/behind the reject button, or as a cross-wire to P2) to the SERVICE credit switch on the metal bracket behind the coin door with the test sliding switch.

This switch adds a credit but does not run through the circuitry to test hold time potentially locking up the game. Good thing is the alternate connection point is very close and easy to jumper too.
 
I had been using quarters for a long time but they keep disappearing. I use them for pop money at work. If I leave them out on the machines at the top edge of the control panel, my daughter (almost 3 years old) will take them and put them into the coin slots when the games are off. Not so bad, until she runs out of quarters. After that, I usually find a multitude of foerign obects jammed in the slots and I am getting tired of digging Doritos out of the coin mechs.
 
One of my cabinets was drilled on a diagonal for a lock bar, I just found a switch that fit perfectly and I used a little hot glue to secure it. It is the right height and not really noticeable.
 
i use quarters, or in the case of my midway games, just open the coin door and hit the credit button. but there's something to be said about the sound of a quarter drop.

I'm with you dude. Quarters all the way. The way they were intended.

All these other gizmos sound like work. I could use that time it takes for doing those type of mods on other game related things.
 
I'm with you dude. Quarters all the way. The way they were intended.

All these other gizmos sound like work. I could use that time it takes for doing those type of mods on other game related things.

...or repairing & maintaining coin mechs...

:cool:
 
One of my cabinets was drilled on a diagonal for a lock bar, I just found a switch that fit perfectly and I used a little hot glue to secure it. It is the right height and not really noticeable.

This has been my fix also for games that don't have an attract mode in FP or no FP option. A nice black service button fits perfectly in the lock bar hole and blends great with a black cab.
 
So far I have had good success with the 2P jumper trick, however this only works with the friends that actually listen when you tell them how to do it. The rest wonder why they are playing a 2 player game cause they just kept slapping the 2P button... It would be more fool proof to have a button that is intuitive, but I am not about to drill a hole for one. There is actually a factory credit button option that was used on midway home models I have seen before in another post. It's a service credit button placed on the metal coin slot in the flat face right below the slot itself. There must be just enough room to fit it through the square hole in the door with no drilling. That actually isn't a horrible option if you have extra slots. It's somewhat 'original' too.
 
I agree. Just keep it all original and run quarters! The games mean more.

+2

I think this is great for continuation games.

I do this for my Championship Sprint. The game is only challenging when you only have the quarters in your pocket. It's my big piggy bank!!
 
I converted all my games to quarter play for my last party, and had about 500 quarters that my family had in small hoards all over the house - I didn't even need to go to the bank. 24 hours in the metal tumbler and they're nice and shiny. AFAIK nobody took any home. :)
 
I switched to tokens recently (still fine tuning and turning off freeplay as i gain dip switch access) but i always liked the coin reject credit personnally...

I've thought about trying a double leaf switch stack (and a triple under 2p) to sequentially trigger credit then 1p start (or credit credit 2p), like a mechanical coinup mod... But never tried it

I'm totally digging the tokens!! And highly recommend it... I havent got a change machine yet, but so far my only expense has been the tokens at average 5cents each... hacked all the mechs so didnt have to buy any, and theyll take quarters or .984 tokens (maybe not as hooligan-safe as stock but i dont mind) i got some weird reactions from guests who'd been here while on freeplay, but overall i think its awesome

- gwarble
 
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