Museum of the Game® & International Arcade Museum® Forums

Hi folks,

This was brought up here a year or two ago by others, but I bought this book when it was released and it sat on my shelf until a week ago when I finally had the time to read it.

This is a *really* interesting book that goes into a lot of detail about the times and what it was like to be an arcade game developer in the early 80's and all the way through the 90's. It talks about the HW and SW that they had available to work with, many other games and development efforts at multiple arcade game companies, as well as the state of computers and programming (to a lesser degree).

This is a surprisingly easy to read book that captured my attention far more than I thought it would. The author, Warren Davis, the designer of Q*BERT is maybe 10 years older than me, but I too was ramping up on programming in a serious way at that time, so I really appreciated his comments and found myself frequently nodding in agreement.

If you haven't picked this book up, you should! It's a fun read and I learned a lot.
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