SOLD - GAME Crazy rare... Marble Madness 2: Marble Man (REPRODUCTION)

Any tips? I was never able to figure out how to do this. :(

Using a vanilla (new) install of mame

  1. unpack mame to a folder
  2. Run the command mame.exe -cc to create a new config file
  3. open mame.ini and scroll to # CORE INPUT OPTIONS
  4. change Joystick 1 to Joystick 0 and save the file
  5. fire up marble man in mame and hit the tab button
  6. select input settings
  7. select input assignments (this system)
  8. change up, down, left, right to your mouse movements. YOU NEED PRECISE MOVEMENT! USE A PC MOUSE TO DO THIS. DO NOT USE AN ARCADE TRACKBALL AT THIS TIME.
  9. hit escape until you go back to the game and test your mouse

If you plan on using two trackballs then you need to enable multimouse in your mame.ini. As far as i remember multimouse is only supported in windows. If you are going to use this mame setup as a standalone marble man setup then you can leave everything alone. If you plan on using this for a setup to run multiple games then you'll need to save your mame.ini as your marble man filename and add it to your ini folder.

I've already made a setup for a local barcade here. The game runs fine with a mouse but the later levels are extremely difficult with a mouse/trackball. I hate to say it because its marble madness but playing the later levels with a joystick is probably best. Also getting multimouse to work can be a real headache.
 
Crystal Castles 2: Bentleys Revenge was quickly banned due to the controversy surrounding Bentleys bloody rape and execution of Berthilda the Witch. Atari had found inspiration from games like Mortal Kombat and Splatterhouse but took it too far unfortunately.

Any leaked rom, or prototype roms floating around? Sounds like a game was created at least part and could be playable, even with on MAME.
 
I can only speak for myself, and not the rest of the team... it's possible, but I would not do that without an Atari license.

The cap at 15 games is to recover the cost invested in this project and get games to some of the most well-known open-to-the-public vintage arcades around the world. The two I mentioned in my first post are the only ones that we are considering selling for personal collections or museums that are not currently open to the public.

I should also mention that, for reasons we do not 100% understand yet, not all Relief Pitcher boards work as transplant candidates. We're pretty sure it is timing related.
It's kinda long shot, but will any of these machines show up in indiana? Preferably Boss Battle, pinheads, etc?
 
Using a vanilla (new) install of mame

  1. unpack mame to a folder
  2. Run the command mame.exe -cc to create a new config file
  3. open mame.ini and scroll to # CORE INPUT OPTIONS
  4. change Joystick 1 to Joystick 0 and save the file
  5. fire up marble man in mame and hit the tab button
  6. select input settings
  7. select input assignments (this system)
  8. change up, down, left, right to your mouse movements. YOU NEED PRECISE MOVEMENT! USE A PC MOUSE TO DO THIS. DO NOT USE AN ARCADE TRACKBALL AT THIS TIME.
  9. hit escape until you go back to the game and test your mouse

If you plan on using two trackballs then you need to enable multimouse in your mame.ini. As far as i remember multimouse is only supported in windows. If you are going to use this mame setup as a standalone marble man setup then you can leave everything alone. If you plan on using this for a setup to run multiple games then you'll need to save your mame.ini as your marble man filename and add it to your ini folder.

I've already made a setup for a local barcade here. The game runs fine with a mouse but the later levels are extremely difficult with a mouse/trackball. I hate to say it because its marble madness but playing the later levels with a joystick is probably best. Also getting multimouse to work can be a real headache.

I've tried this a few times and it doesn't work for me. I first tried changing joystick to 0, save and try it. Then I went back in and changed mouse to 1, still didn't work. When I change the controls for this machine, select up and use my mouse it doesn't register anything for an up movement. The field just stays blank.
 
I've tried this a few times and it doesn't work for me. I first tried changing joystick to 0, save and try it. Then I went back in and changed mouse to 1, still didn't work. When I change the controls for this machine, select up and use my mouse it doesn't register anything for an up movement. The field just stays blank.


try this
 

Yeah, I mentioned this earlier. Even when you tweak your mouse / trackball settings the game was always meant to be played with a joystick and it becomes very, very apparent that the levels were designed with the joystick in mind when you start playing the later stages.
 
Yeah, I mentioned this earlier. Even when you tweak your mouse / trackball settings the game was always meant to be played with a joystick and it becomes very, very apparent that the levels were designed with the joystick in mind when you start playing the later stages.
I'd honestly just wait for those working on the trackball support to properly add the code back into the game! ^^
 
I'd honestly just wait for those working on the trackball support to properly add the code back into the game! ^^

It won't help much. Like I said, you could adjust the trackball sensitivity and the levels are still not made to play with a trackball. The later levels just become more of a chore to play.
 
What we need is a Marble Madness Redux or 4000 or Recharged that includes all the original levels, the new levels, and even more levels, along with precise trackball support. Here's to hoping.
 
Thanks for the download as well as the demo video. I'll playaround with it. The issue appears to be that unlike the original MM or games like centipede that moving the trackball slow or fast isn't making any difference. At least this checks one box of things I needed to try and figure out and I can move on once I've played with it for a while.

The game WAS originally programmed for trackballs but the code was deleted in favor of joysticks after some play testing. Not commented out, deleted. Ugh. So yeah, waiting for someone to code it properly back into the ROM seems to be the best solution.
 
That would be pretty badass! ^^

If I remember correctly there was a Marble Madness Level Creator and you could create/recreate to your heart's content. You wouldn't be able to replicate a few of the new things from MM2 but you could at least add some new levels that mimic MM2 to some extent. When I get home I'll see if I have/still have it.
 
Thanks for the download as well as the demo video. I'll playaround with it. The issue appears to be that unlike the original MM or games like centipede that moving the trackball slow or fast isn't making any difference. At least this checks one box of things I needed to try and figure out and I can move on once I've played with it for a while.

The game WAS originally programmed for trackballs but the code was deleted in favor of joysticks after some play testing. Not commented out, deleted. Ugh. So yeah, waiting for someone to code it properly back into the ROM seems to be the best solution.

Sounds like how Atari's home Trak-Ball controllers for the VCS worked - there's no true analog support:


Or like how playing trackball games on a 60-in-1 board with a joystick work.

Couldn't trackball code from the original Marble Madness game be used?
 
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