I belive you all are full of shit in the thread.... just my .02 lol. 
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I really hope it does not get deleted, like other threads have.
Aside from the furry shit, there's valid information here that people who aren't familiar with can learn about. Folks can google random number generation, and learn about the different types that exist, the strengths, weaknesses, and costs of each, and when some are needed over others. You can also google statistical analysis of random numbers, measures of randomness, and other related topics. Then everyone might have a better ability to understand the issue in the OP, and how it could be investigated.
Or people can shitpost.
It boils down to what causes the game play differences seen in the video, without all the gobbledygook, it's the PLAYER that causes the games to act differently. There's another similar thread discussing this "randomness" seen in a Defender. The actions and timing of the player create the differences in the games, they may not realize it OR they might in the case of "pro" players. This is the reason "patterns" exists for specific games, if you are able to make the EXACT same moves and timing the game play will be EXACTLY alike. Remember at it's core the game is just a computer running a predefined sequence of instructions, (this is where it's important to understand that PRNGs are predictable and repeatable in the "random" number they create). Is it "cheating" if a player figures out a certain sequence of movements and timings will cause the fireballs to stay low? In my OPINION it's not any different then using a pattern on Pacman to obtain a high score. But everyone can have there own OPINION on this.The RNG and PRNG talk can be gobbledygook to some - me included. What is easier to understand is gameplay video of DK to analyze if what Robbie is saying is true. Basically, are the fireballs on the barrel boards staying low for John Mccurdy vs for Robbie Lakeman? The answer to that is yes. And that gives a big advantage to John with more time to point press.
Then comes the hard part. Why? Is it a board thing, is it a voltage thing? What is the difference maker causing this? I'll leave that to the pro techs.
To call Robbie a cheater is dead wrong. Just cuz he has the brain power (I bet his IQ is 150) to notice a gameplay anomaly and try to replicate it for himself is far from cheating. It's more like evening the playing field. Most of the top DK players use the same "type" of DK pcb - I'm sorry that I can't remember the model # for it. But that isn't considered cheating. They figured out that one certain type of board stack that Nintendo made is best for big scores.
TG says you have to play on "original arcade hardware". To me that means the pcb, CRT, joystick and buttons. There is no mention from TG about power standards (as far as I know) so original power OR a switcher would be allowed and so would adjusting the voltage.
I feel that this is the best explanation of the different behaviors people can experience on the exact same hardware/software. Once you reach a certain level of proficiency, knowledge, muscle memory, what-have-you, with a certain game, you will recognize those patterns, and with enough understanding, can exploit them to your advantage.It boils down to what causes the game play differences seen in the video, without all the gobbledygook, it's the PLAYER that causes the games to act differently. There's another similar thread discussing this "randomness" seen in a Defender. The actions and timing of the player create the differences in the games, they may not realize it OR they might in the case of "pro" players. This is the reason "patterns" exists for specific games, if you are able to make the EXACT same moves and timing the game play will be EXACTLY alike.
I wouldn't call it "reprogramming the game" since technically you are not changing any of the ROMs but it's totally possible and feasible to "change game behavior" by doing seemingly random actions and timings. Even things like when the coin was dropped or where in the attract sequence you start the game may change the "behavior" Again this is very possible and even likely in this case for DK. This is where opinions about "cheating" get really philosophical. Is it cheating to exploit these behaviors which may even be bugs in the original game program? Is knowing these "exploits" and using them part of "mastering the game". I won't even attempt to answer these questions.There's even examples of people who technically re-program the game by controlling Mario and performing what seems like random actions in the game, but behind the scenes, memory locations/values are being manipulated (SMB3 world record holder did this to glitch all the way to credits screen). Is there any chance something like this is happening with DK?
The RNG and PRNG talk can be gobbledygook to some - me included. What is easier to understand is gameplay video of DK to analyze if what Robbie is saying is true. Basically, are the fireballs on the barrel boards staying low for John Mccurdy vs for Robbie Lakeman? The answer to that is yes. And that gives a big advantage to John with more time to point press.
Then comes the hard part. Why? Is it a board thing, is it a voltage thing? What is the difference maker causing this? I'll leave that to the pro techs.
To call Robbie a cheater is dead wrong. Just cuz he has the brain power (I bet his IQ is 150) to notice a gameplay anomaly and try to replicate it for himself is far from cheating. It's more like evening the playing field. Most of the top DK players use the same "type" of DK pcb - I'm sorry that I can't remember the model # for it. But that isn't considered cheating. They figured out that one certain type of board stack that Nintendo made is best for big scores.
Most of the top DK players use the same "type" of DK pcb - I'm sorry that I can't remember the model # for it. But that isn't considered cheating. They figured out that one certain type of board stack that Nintendo made is best for big scores.
TG says you have to play on "original arcade hardware". To me that means the pcb, CRT, joystick and buttons. There is no mention from TG about power standards (as far as I know) so original power OR a switcher would be allowed and so would adjusting the voltage.
Let's define exactly the problem, then look at the source code and maybe schematics to see if there is a way to manipulate the issue.
I can.I can't imagine living with that level of autism through my adult life.
To be clear I wasn't even making a joke about anyone who is diagnosed with autism. Just simply that I can't imagine my brain working like that.I can.
Fly