Capcom to Sega i/o kick harness

Spectrexcwk

New member
Joined
Jul 9, 2017
Messages
13
Reaction score
0
Location
California
Hello,

I have namco nair clone with jamma wiring and a capcom kick harness. My jamma to jvs adapter is the:
SEGA ENTERPRISES,LTD.;I/O 838-13683D ;Ver1.09;99/11

GCRzUOS.jpg


My understanding is that this version does the kick buttons via the 14 pin jst connector.
GCRMbyP.jpg

I read that is version is just as good as a more expensive capcom i/o.

Is there a way to build an adapter that slides onto the sega i/o 14 pin jst and accepts the capcom kick harness plug? I'd like to have the ability to swap cps2 games, so I think I have to leave the current kick harness alone.

I have no idea what I'm doing here so let me know if I need to supply more pics/info.

Thanks!
 
Do you have the pinout for that connector?

If it doesn't extend across all 14 pins, possibly this 10-pin connector can work?

http://www.allelectronics.com/item/...3345592a403b2f4a37a59384e7ab28f02be1";i:1;N;}

Another option, with the same concept of not covering the entire 14 pins may allow you to adapt your CPS-2/3/etc kick connector:

https://www.mikesarcade.com/cgi-bin/store.pl?sku=CPS2-KickAdapter

And yes, from my understanding, those I/O's are also sought after.

:edit: the arcade otaku wiki for I/O's says: It's a 14 pin JST_NH connector. http://wiki.arcadeotaku.com/w/JST_NH In which case either of the above will physically fit, but again, if the pinout spans more than 10 pins, neither will work. I couldn't find a pinout. Or you could track down a 14-pin JST NH connector, but that may prove challenging/impossible in small quantities and without significant production lead times at larger quantities.
 
Last edited:
Here's the pinout for that connector. It's from a different model, but the AO wiki says it's the same pinout for your model:

Kick/Extra buttons

CN3 is a 14-pin JST_NH connector, when jumper JP1 in position B:

5 buttons pr player, all on jamma edge
8 general purpose driver outputs on CN3

Jumper JP1 in position A:

No general purpose outputs
9 Buttons pr player, with buttons 6-9 via CN3:

1 - 5VDC Out
2 - 5VDC Out
3 - 5VDC Out
4 - P1 button 6
5 - P1 button 7
6 - P1 button 8
7 - p1 button 9
8 - p2 button 6
9 - p2 button 7
10 - p2 button 8
11 - p2 button 9
12 - GND
13 - GND
14 - GND
 
Back
Top Bottom