hyperneogeo
Well-known member
I'll upload a better video soon.
Last edited:
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I don't get where the comparison comes in? Admittedly I skipped around the video.
Whenever I installed a Capcom conversion kit into a generic cabinet, I added a $20 amp so I could get the stereo sound (cadillacs and dinosaurs comes to mind). I also had some "dedicated" blue Q-sound cabinets but they just sounded like a regular stereo games so I dismissed it as a gimmick. Does it add extra spacial delay or something? (Similar to the SRS system that also came out around the same time) It added a kind of "widening" element to the sound to make it feel more encompassing.
Check out the video description, it has time skips to each area. IE when the processor is on and off.
I thought all the Q sound processing is done in the game hardware, and the Capcom amp is just an interface to handle volume output of the stereo sound to 2 speakers. The amp doesnt do any actual "Q sound" processing does it?
soooo... it's basically just some minor reverb and level adjustment?
Just finished watching the video and listened with headphones. That Sanwa just seemed to amp up the sound. I think its benefit is more for use with audio that has no Q sound processing.
Capcom Qsound games already have Q sound processing so using those games with the Sanwa is like inputting Q sound audio to be processed a second time. I think you will see better results by trying something else that has no Q sound processing to begin with. Try using it on a Neo Geo or on a gaming console like Genesis or SNES and youll probably really hear a difference.
QSound
Qsound is processed on the CPS2 motherboard... You can output to any amp you want. They stipulate the "Q-Sound" cabinet simply for branding purposes.is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the QSound positional 3D audio process became known simply as "Q3D".