Capcom Q-sound Vs no Q-sound

I don't get where the comparison comes in? Admittedly I skipped around the video.

Whenever I installed a Capcom conversion kit into a generic cabinet, I added a $20 amp so I could get the stereo sound (cadillacs and dinosaurs comes to mind). I also had some "dedicated" blue Q-sound cabinets but they just sounded like a regular stereo games so I dismissed it as a gimmick. Does it add extra spacial delay or something? (Similar to the SRS system that also came out around the same time) It added a kind of "widening" element to the sound to make it feel more encompassing.
 
Stereo sound really does make a difference on some games. You completely miss some of the audio when using a mono setup, but it still sounds fine unless you hear a stereo version to compare it against :)
 
I don't get where the comparison comes in? Admittedly I skipped around the video.

Whenever I installed a Capcom conversion kit into a generic cabinet, I added a $20 amp so I could get the stereo sound (cadillacs and dinosaurs comes to mind). I also had some "dedicated" blue Q-sound cabinets but they just sounded like a regular stereo games so I dismissed it as a gimmick. Does it add extra spacial delay or something? (Similar to the SRS system that also came out around the same time) It added a kind of "widening" element to the sound to make it feel more encompassing.

Check out the video description, it has time skips to each area. IE when the processor is on and off.
 
I thought all the Q sound processing is done in the game hardware, and the Capcom amp is just an interface to handle volume output of the stereo sound to 2 speakers. The amp doesnt do any actual "Q sound" processing does it?
 
I thought all the Q sound processing is done in the game hardware, and the Capcom amp is just an interface to handle volume output of the stereo sound to 2 speakers. The amp doesnt do any actual "Q sound" processing does it?

that's what I thought before reading this thread but I honestly have no experience with these cabs.
 
Just finished watching the video and listened with headphones. That Sanwa just seemed to amp up the sound. I think its benefit is more for use with audio that has no Q sound processing.

Capcom Qsound games already have Q sound processing so using those games with the Sanwa is like inputting Q sound audio to be processed a second time. I think you will see better results by trying something else that has no Q sound processing to begin with. Try using it on a Neo Geo or on a gaming console like Genesis or SNES and youll probably really hear a difference.
 
Just finished watching the video and listened with headphones. That Sanwa just seemed to amp up the sound. I think its benefit is more for use with audio that has no Q sound processing.

Capcom Qsound games already have Q sound processing so using those games with the Sanwa is like inputting Q sound audio to be processed a second time. I think you will see better results by trying something else that has no Q sound processing to begin with. Try using it on a Neo Geo or on a gaming console like Genesis or SNES and youll probably really hear a difference.

You can't listen to it with headphones. Any sound level difference is because of other factors like sound volume on the CPS2.

Also if Capcom's game already have the processing, explain why Capcom uses the Q-Sound AMPs in their cabinets?

The only difference between the Sanwa and the Capcom's Q-sound processor is the Sanwa's lack of an AMP.
 
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is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the QSound positional 3D audio process became known simply as "Q3D".
Qsound is processed on the CPS2 motherboard... You can output to any amp you want. They stipulate the "Q-Sound" cabinet simply for branding purposes.

I am 99.99% sure of this. I've run a CPS2 on a standard Dynamo cabinet through a standard amp without any issue what so ever and it sounded much nicer than the mono JAMMA output... and in stereo (of course).

EDIT: Here is a Q-Sound amp. As you can see... it's a simple amp. There isn't even an IC on the thing to process anything. It's an amp...

WwYhdab.jpg
 
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Well of course the audio out jacks on the game pcb could only ever be used with a cab that had an amp with inputs/outputs for audio. I think thats what it means in the manual.

After reading this, I think Capcom just had their audio created/processed using Qsound technology. But since not all arcade cabs have rca inputs for speakers they had to make their own Capcom amp for their games that have outputs for Qsound. I don't recall seeing any Qsound logo on a Capcom amp.

https://en.m.wikipedia.org/wiki/QSound
 
So the Sanwa Qxpander is just a sound processor without an amp. And the Capcom amp is just an amp.
 
Hmm, looks like you guys are right in the sense that there is no processor on the AMP. My bad... I still can't explain why it sounds so much better with this processor connected to it via 2.0 speaker setup though.
 
Probably sounds better because the Sanwa is further expanding the audio of the game. Just like how PC sound cards can make any audio sound more spacial depending on what ambiance settings you select.
 
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