Bump "N" Jump Deco????

sohchx

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Came across this little guy tonight.Anyone have any info they can give on it? I have never seen a BNJ in this type of cabinet.
 

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deco

I personally am not a fan of the deco games.

Plain cabs, and they all run the games from a data tape. Back in the day the arcades had to turn on the deco games first as they took a long time to load.


Have fun with it.
 
I think of them as an import deco. Its not very common. Usually you see the wood grain side ones with a much differet cab cut.. Its missing its generic looking bezel. The cassette has probably failed, so expect it not to work.. If you can get widels multi deco, then its a cool piece.

I have a burgertime one.. here is a pic of the monitor bezel.

burgertime2-1.jpg



this is the more common deco

front-127.jpg



side2-128.jpg
 
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I'm hoping someone does another run of Widel's multi-adaptors or someone comes up with a way to bypass/replace the tapes even if it's not a multi, aside from the crappy hardware designs there were some pretty cool games for the DECO system.
 
I personally am not a fan of the deco games.

Plain cabs, and they all run the games from a data tape. Back in the day the arcades had to turn on the deco games first as they took a long time to load.


Have fun with it.

Oh non,no,no. I don't want it as I have no experience in terms of the tape system and figured that the parts or player would be impossible to find. I played the game allot for the NES which I'm sure is different in allot of ways. I just really like the color scheme on it. It was offered to me for $50 and I still passed on it. Surprisingly it is complete,no idea if it works.
 
II really wish someone could come up with another tape replacement option. I've got a DECO cocktail all repaired (monitor rebuild and pcbs test out good) and ready to go minus tapes. Its in storage now.
 
someone is trying to work on deco.. tornadoboy posted he was looking for tapes and dongles a while ago..

http://forums.arcade-museum.com/showthread.php?t=205886&highlight=deco+tapes


I haven't given up but I don't know if I have the electronics talent to get it to work, I am a much better builder than designer and a total newb at board hacking. I thought of using an Arduino driven WAV player as a solid state substitute for the tape but I don't think they'll support a high enough capture rate for audio data, my understanding it Arduinos aren't fast enough to handle anything over 22khz, and forget about anything MP3 driven doing the job, so I'm still at the drawing board. I don't care so much about having a multi available as much as I hate seeing rare original games get trashed or converted because of hardware flaws that might be correctable, so a simple way to substitute for the tape would be nice.

BTW Data East must have been taking drugs when they came up with the DECO hardware design, they already had a solid state security dongle the owner was going to have to swap so why the hell didn't they just include the ROMs on that instead of incorporating something so slow and unreliable as a tape deck?? You can't tell me using the deck and having the tapes made was cheaper than adding an EPROM and a few more chips!

I think what I'm going to try to do is see if I can capture the tape data on my laptop at like 44khz and, providing that I can get it to work at all, see how much I can lower the quality and still have it work, then figure out the hardware to do it. Ideally the thing to do would be to figure out how to have the data stay perminantly loaded in an EPROM and hack the BIOs to allow that, which is my understanding what the Widel multi does amongst other things, but I can't even begin to figure that one out.
 
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Yep, although personally I'd still like to see as much original hardware preserved as possible, but it's certainly a great addition and bumps getting one of those boards WAY up my to-do list!

Agreed. I dig original hardware as well.

I haven't given up but I don't know if I have the electronics talent to get it to work, I am a much better builder than designer and a total newb at board hacking. I thought of using an Arduino driven WAV player as a solid state substitute for the tape but I don't think they'll support a high enough capture rate for audio data, my understanding it Arduinos aren't fast enough to handle anything over 22khz, and forget about anything MP3 driven doing the job, so I'm still at the drawing board. I don't care so much about having a multi available as much as I hate seeing rare original games get trashed or converted because of hardware flaws that might be correctable, so a simple way to substitute for the tape would be nice.

I think what I'm going to try to do is see if I can capture the tape data on my laptop at like 44khz and, providing that I can get it to work at all, see how much I can lower the quality and still have it work, then figure out the hardware to do it. Ideally the thing to do would be to figure out how to have the data stay perminantly loaded in an EPROM and hack the BIOs to allow that, which is my understanding what the Widel multi does amongst other things, but I can't even begin to figure that one out.

Cassette tape is (was) a pretty low fidelity medium, so the system for encoding and extracing digital data from it must be pretty robust. I'd guess that 22kHz sampling would likely be sufficient. The original standard used 1200Hz and 2400Hz tones, and I doubt the DECO cassette is too different from standard.

http://en.wikipedia.org/wiki/Kansas_City_standard

I'd be willing to bet an mp3 of the audio "data", if encoded carefully, would work fine; as well as a raw WAV file sampled at 22kHz. A decent mp3 player should be able to play both files, so it should be testable by plugging the mp3 player in and manually starting the file at the proper time.
 
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