Build Thread: VECTORAMA--XY Kit/USB-DVG/Space Duel-based Multivector

Great job! I've been wanting to do something very similar to this. Always on the lookout for a decent priced/condition space duel...

I will definitely revisit your build thread when I get around to moving forward. You put together alot of good ideas. The end result looks great!

Dylan
 
Very nice!

I plan to do something similar with my Tempest.

I plan on making the monitor rotate easily (like in my Multi Multi Jamma cab), I already have 5 extra Tempest control panels and a bunch of controls I plan to use. Swap in the control panel and rotate the monitor in under 5 minutes. Should be sweet.

Someday.
 
There are only four vertical vectors: Tempest, Tac/Scan, Cosmic Chasm and Sundance. I have a Tempest, T/S and CC are acceptable to me on a horizontal screen, and I don't do Meth, so I'm good….

(I know as soon as I hit send that somebody is going to point out another vertical that I'm forgetting, but what the hell…)
 
I pondered doing this as well. Instead I put a 25" amp monitor in the Space Duel cab to see if that buys me enough height for Games like tempest.
With a 25" you should be cooking with gas. I have a 22" LCD in my raster MAME cab, and that's plenty of real estate for verticals.
 
Aren't all Vectrex games vert? I plan to play them on it as well.
Sure, and they have plenty of room on a horizontal 19" screen, as opposed to the 9" original Vectrex monitor (although the MESS implementation in the current builds is on the slow side).

Don't get me wrong, anybody who wants to have a true vertical vector screen, by all means go for it. But outside of Tempest (a big exception!), it's not a big deal to play verticals on a horizontal screen IMO.
 
I've finished a drop-in trackball for playing Quantum.

IMG_4416.jpg

As noted earlier, it's a very old MacAlly trackball (so old that the original Bondi Blue has faded to kind of a sea green) that I bought in the 90's when I first started collecting parts for arcade projects. It's mated with a little velcro to a cut-down version of this trackball stand:


... that I first reinforced with a couple of braces (also cut from the same model and reprinted) and added two posts to set it in place in the control panel holes. I didn't need to add actual fasteners here as this controller doesn't (or at least shouldn't) get yanked around as much as the flight yoke:

IMG_4408.jpg. IMG_4415.jpg

There's some adhesive-backed foam rubber padding on the surfaces that touch the CP to cut down on wear and tear.

Took quite a bit of tinkering with the setup to get this operational; turns out the more USB mouse devices you have connected, the more the Pi and/or AdvMAME get confused. I also found out it's best to have all USB devices connected to the same hub, and then plugging that hub into the Pi. After a lot of thrashing I wound up removing the Opti-Pac and replacing the Atari optical board on the spinner with one of @ArcadeJason's modified units (available here: https://mikesarcade.com/cgi-bin/store.pl?sku=ADOPTO ) and connecting that board to the spinner posts on the I-Pac2. For my mouse click game exit hack (see the USB-DVG User Support Thread for details), I just took apart an old mouse, removed one of the buttons, and wired that up to my Menu volcano button.

And finally, it worked:


IMG_4469.jpg

Next up: a DIY USB Vectrex controller.
 
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... and here's the Vectrex controller. Very simple project, I used the coolate Vectrex Pro 3D model with 18mm button holes:


... and this joystick and USB interface:



The Sanwa buttons were from arcadeshock.com. Other than soldering the leads to the joystick pots, it was practically plug-and-play.

IMG_4501.jpg

If you're going to try and use the same parts, note that the joystick is plugged into the wrong slot on the board in this picture, the correct slot is the one just to the left.

IMG_4513.jpg
 
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