Big Blue Failure. Have you experienced it?

Never had a problem but I replaced the BB in my SW Cockpit due to sound hum... but it didn't rectify the situation. I have one on hand just in case any of my other Atari cabs have any issue.
Of course not! Caps don't do that. If you're looking to rectify something, you need a diode.

</smartass>
 
I always see debates on the validity of changing the big blue capacitors in (mainly) Atari arcade machines. There are some who say do it to be safe, some who say that type of cap is not prone to failure so don't bother. There are also debates as to what problems a bad big blue could/would cause. How many of you replace them? How many of you leave them if they are working?

I am a big fan of leaving them if they are working. Up to this point, I have held off replacing them in my Marble Madness conversion, even with all the problems I have been having (4 months' worth) including ROM error messages, no power to the motherboard, garbage on the screen, sync issues, trackball control issues, you name it. I rebuilt the ARIII, then replaced the transistors and the v regulator, removed the dead switcher, had my parts all tested in another cab(Thanks Brotherhay), had a new cpo wiring harness made (Thanks Brotherhay), had R29 replaced on the ARIII (thanks Takeman), had my power harness repaired (thanks Takeman) and replaced the fuses. After all this, the game still didn't work, and I was getting 4.83 V at the motherboard test points. So imagine my surprise and shock when on a whim, I decided to replace the floating big blue with a big black replacement and lo and behold the game went into attract mode and coined up. This is after 4 months of frustration and never getting to play one game. I then tested my voltages at the motherboard test points and was now getting 5.75V (yikes!). I almost gained a full volt on the 5V line with the replacement cap. The best part was, now that the new big black was in place, the 5V adj pot finally worked to dial the voltage down to 5.03V (it never did shit before). The moral of this story, if all else fails, look to the big blue.

I was down for a while about this, but my new 'big black' has instilled in me a sultry new sense of purpose and a new love for the hobby (among other things). I guess I should thank the replacement capacitor as well.

My Tempest had a bad big blue. It would fire up but would not play and the spot killer was on. This was after rebuilding the blown monitor that probably failed due to the main board failing due to the big blue. It's like the trunk of a tree. If it's dead the whole tree falls down. :D I think it's unusual though and I don't replace them as a habit.
 
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Of course not! Caps don't do that. If you're looking to rectify something, you need a diode.

</smartass>

That was funny.

As far as replacing components goes... call me crazy but I like to troubleshoot things and know why I'm replacing parts rather than just throwing parts at a game until it works. I know... I'm crazy...

That said... I do have one on hand for testing :)
 
I think I've replaced...around...four "big blues" over the years in Atari games. They are easy enough to test with a descent meter. Here's my rundown with bad ones...

Check the 10VDC lug on the Audio/Regulator Board. This will usually read 12-15VDC. If it's low (say...8.5VDC or less), big blue is probably bad.

Next, set your meter to AC volts....and check the 10VDC lug again. This time we're looking for AC on the DC rail. This is where a good meter comes in handy. Those cheap $15 meters usually can't read AC on a DC line....they just get "confused" and spit out some impossible reading...like 13VDC. A good big blue will give a reading (approximately) .150VAC...give or take. If it's bouncing around all over the place, the big blue is bad. Other times it will read high...and this is where some guess work comes in to play. How high is too high? Well, my experimenting has given me this rough template. Any reading of .300VAC is borderline. I've had games work fine at .300VAC....and I've had games have issues with .300VAC. I've never had a game act up with AC voltage under the .300VAC mark. In addition, I've never had a game work properly with the voltage much over the .300VAC mark.

And as Lindsey stated....it doesn't hurt to have a good one around to toss in when in doubt :)

Edward
 
I always see debates on the validity of changing the big blue capacitors in (mainly) Atari arcade machines.

Since I've been a route tech since about 1985 I've replaced thousands of these caps. I only replace them when they are bad though. I dont just shot gun the cap because some "news group" or "web site" said I should.

BTW, I'm also including the filter caps in Midway games of the era. For some reason those MCR power supplies went through caps.

Matt
 
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All my Atari machines get a new big blue. Some may not be needed, but it is one less thing to worry about causing issues that mask as something else.

BTW, look in the bottom of the SW cab -- you will find one there too. ;)

Again, it might be because of my back ground in the industry but its pretty easy to tell when you have a bad filter cap. Some times you dont even need to open the game up.

Matt
 
I don't normally change the Big Blue unless I have problems that could be due to unstable voltages.

Doesn't mean they never fail, though, as I've worked on lots of games that came to me with bad Big Blues in them....
 
I liken it to changing the oil in my car, I prefer to change it while it's still good rather than wait for it to go bad. Running a car with old, broken down and possibly dirty oil will, even though the car will seem to run fine, only lead other parts to fail quicker. A new Big Blue is only a few bucks, bad ones have proven to many to be the cause of problems and since the power to many other parts goes through it, what is the reason to wait until it actually fails? Another car analogy would be, why drive with bald tires - sure your car will run but eventually (and probably when it's raining and your 50 miles from home) they will go flat. How many times do you hear people talk about all the games that break down during their gaming parties?
 
I liken it to changing the oil in my car, I prefer to change it while it's still good rather than wait for it to go bad. Running a car with old, broken down and possibly dirty oil will, even though the car will seem to run fine, only lead other parts to fail quicker. A new Big Blue is only a few bucks, bad ones have proven to many to be the cause of problems and since the power to many other parts goes through it, what is the reason to wait until it actually fails? Another car analogy would be, why drive with bald tires - sure your car will run but eventually (and probably when it's raining and your 50 miles from home) they will go flat. How many times do you hear people talk about all the games that break down during their gaming parties?

Would you replace the engine or the seats before they wear out?

Same basic analogy applies.
 
Is there currently a model of engine that has a reputation for failure (like the Big Blue does)? I'd say the CPU or main pcb is the engine in a game anyway. But tell me, when do you change your oil? Do you wait until it's proven to be bad, and causes the whole car to stop running?

Having a seat wear out isn't going to strand you on the highway. I don't think the 'same analogy applies'.
 
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Seat belts wear out? Hell yeah I'd replace them if I was driving around in a car that had a reputation for having seat belts wear out, last thing I need to do is drive around with a seat belt that might be bad. Is there currently a model of engine that has a reputation for failure? I'd say the CPU or main pcb is the engine and fuses are the seat belts. But tell me, when do you change your oil?

I said seats. SEATS. It was a stupid analogy. Intentionally.

The 2.7L engine used in Dodge Intrepids has a reputation for failure, though it's still not analogous to anything on an arcade game... that's kind of the whole point.

I change my oil at a regular interval. However... If my oil would last for 30+ years with the only consequence being some basic troubleshooting and dumping in new oil I would never change it.

FWIW: The "reputation for failure" in the big blue is largely overblown. This thread proves that. If you're going to replace every part that has a "reputation for failure" on Atari games you might as well rebuild the whole machine. It's not like the thing explodes overnight or something.

Just my opinion...
 
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I've replaced several "big blue" filter caps on my machines - all because it was necessary.

In fact, somebody hacked in a switching power supply on my Crystal Castles simply because the filter cap was bad. After replacing the cap and removing the switcher (and "unhacking" the wiring harness) the game played perfectly fine.

The power supply is the foundation for the game - I've been burned too many times by wasting hours troubleshooting logic problems with a boardset only to find that "dirty" power was the true culprit.

I'd like to say that I always check power first, but I'm close. It's been surprising to find how many problems can be traced to a faulty power supply.
 
Let me clarify... I didn't say "don't replace it"... I said "check it first then replace if necessary".

Big difference.

I'd like to say that I always check power first, but I'm close. It's been surprising to find how many problems can be traced to a faulty power supply.

An oscilloscope is your friend :)
 
A decent multimeter with *True RMS* AC measurement capability will handle this task well.

I happen to work for a company in the Pacific Northwest that makes such meters...

I use the DMM for this since it is what is in my hand when I'm checking voltages - a quick flip to AC will give an indication of how clean the power is.

But yes, an oscilloscope gives a much more definitive answer.

ScopeMeter to the rescue!
 
Actually a meter with max/min is more useful than RMS. Especially with linear supplies. What you really need to know is how far the voltage is drooping. I.e. the minimum voltage. It's not too hard to think of common situations where DC and RMS readings would indicate an ok filter voltage which is in reality causing havoc.

But your best bet is an oscilloscope as others have mentioned.
 
The typical handheld DMM (using DC MIN/MAX mode) does not have a high enough sample rate to accurately measure ripple, unless you leave it connected for quite a while.

The point of using the AC measurement function is to obtain a ripple measurement. The greater the ripple, the worse the filtering or rectification.

MIN/MAX mode *will* catch an inability of the regulator to provide constant voltage during periods of high load. Good examples of high load might be the Death Star explosion in Star Wars (monitor PS, not game PS), or sequences where loud noises or music is playing.

In some rare cases I've actually seen shorted windings on transformers reducing the input voltage to the regulator causing it to drop out under load.








Actually a meter with max/min is more useful than RMS. Especially with linear supplies. What you really need to know is how far the voltage is drooping. I.e. the minimum voltage. It's not too hard to think of common situations where DC and RMS readings would indicate an ok filter voltage which is in reality causing havoc.

But your best bet is an oscilloscope as others have mentioned.
 
The typical handheld DMM (using DC MIN/MAX mode) does not have a high enough sample rate to accurately measure ripple, unless you leave it connected for quite a while.
Yeah, you're right. Add another notch on my "hates digital equipment" gunbelt. I've been working around sampling limitations in the lab long enough I don't even think about them in most simple cases. I use work arounds by default. I'm glad I have you around to keep me honest!
 
i've replaced the big blues on all the atari games i've owned, but mostly just as a precautionary thing. i've never really had a problem with a game that i could safely trace to a big blue issue.
 
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