Berzerk FAST ?

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Does anybody know if there was a (hack) fast Berzerk version ?

The extra ZPU board that I got with the three Berzerk machines I bought yesterday shows handwritten labels and they say:

Berzerk
Snel
Rom 0 (etc.)

Snel= Fast in Dutch.....so I wonder if anyone ever heard about a speed-up hack ?
 
Geez I thought It was hard enough as it is :). The "free man bonus" is the only adjustment I know of that will impact how long you play.
I picked up a Berzerk that the zpu 1000 board was hacked to play frenzy.
 
I've heard of a fast shot Berzerk. Never played it, but I think the game speed is the same, just the player and robot shots are faster.
 
You likely have the fast ROMS, I have both sets, they are simply a direct ROM swap on the ZPU. The original ROMS, Evil Otto was 2X as fast as the humanoid but the robot shots stopped at about the 3rd level of speed IIRC. Operators complained about people sitting on the game so they released the revision "fast" roms where the robot shots topped out at 3 or so successive fast bullets and Evil Otto never moved faster than 1/2 your speed. That happens at like 17 or 18k I forget but it's the light blue robots.
 
Thanks guys, I just found this info on http://www.arcade-history.com:

2 different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes :
* Yellow robots that don't fire
* Red robots that can fire one bullet
* Light blue robots that can fire two bullets
After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.

The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as seven fast bullets at once. After 20,000 points the robots stay light blue and may have up to seven fast bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.


So it looks like this is probably a factory release not a hack...
 
when I first saw this thread I thought you came up with a new meal of the day...
 
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