Bally Hardbody, Solenoids not working.

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So I got this machine for free today in pretty good condition, all the lamps work, switches etc but the solenoids wont. The flipper solenoids did work when I brought it home but when I lifted the playfield it slipped out of place(It wasn't in there like normal, you couldn't pull out then pull up like on other pins) so I had to try to lift that back into place and after finally doing so the solenoids that did work, stopped. I ran it through the solenoid tests and nothing. I did not notice any fuses fallen(Though there was a fuse on the inside of the machine on the floor, it did not seem to have a corresponding slot). What could be wrong?
 
So I got this machine for free today in pretty good condition, all the lamps work, switches etc but the solenoids wont. The flipper solenoids did work when I brought it home but when I lifted the playfield it slipped out of place(It wasn't in there like normal, you couldn't pull out then pull up like on other pins) so I had to try to lift that back into place and after finally doing so the solenoids that did work, stopped. I ran it through the solenoid tests and nothing. I did not notice any fuses fallen(Though there was a fuse on the inside of the machine on the floor, it did not seem to have a corresponding slot). What could be wrong?

Could have grounded something, and blew the fuse. If thats not it check the transistors and make sure none of those are shorted
 
I'm not sure about a Hardbody pin but when I picked up my Xenon the solenoids didn't fire and it was the fuse under the playfield. Check under the playfield for a fuse bank.
 
I'm not sure about a Hardbody pin but when I picked up my Xenon the solenoids didn't fire and it was the fuse under the playfield. Check under the playfield for a fuse bank.

I'll check the fuses under the play field to make sure they are not blown. Donny your suggestions sounds like it may be it, I'm not sure if it would effect the solenoids but a fuse on the power board(I believe, I'm new to bally pins)looks blown visibly(Black)so I'll have to check that later.
 
Check the 3 fuses by the flippers...see pic
 

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I'll check the fuses under the play field to make sure they are not blown. Donny your suggestions sounds like it may be it, I'm not sure if it would effect the solenoids but a fuse on the power board(I believe, I'm new to bally pins)looks blown visibly(Black)so I'll have to check that later.

Don't over fuse it. Put the exact same amp fuse in there, or what the manual calls for. If you over fuse that's how u start blownin up traces and such. If it blows again, we will help u from there
 
There is a blown fuse under the playfield by the flippers with a label next to it saying 1 amp slow blow. There is also blown fuse on the power board and there looks to be a charred area around a ceramic resistor on the powerboard. I'm not sure what type of fuse the one on the powerboard is.
Pics:

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There you go, the blown fuse on the power board marked +43VDC SOL is your solenoid voltage. Make sure you replace it with the correct amp fuse. Looks to be a 5amp fuse but look it up in the manual to make sure.
 
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There you go, the blown fuse on the power board marked +43VDC SOL is your solenoid voltage. Make sure you replace it with the correct amp fuse. Looks to be a 5amp fuse but look it up in the manual to make sure.

What would the fuse blown under the playfield by the flippers indicate? And whats up with the charred area?
 
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What would the fuse blown under the playfield by the flippers indicate?

It's possible that you blew both fuses by shorting the playfield out on the body somehow. The one under the playfield is probably for the flippers which also runs off the +43vdc.
 
And whats up with the charred area?

The charred area under the power resistor is somewhat normal. These "block" type resistors are designed to carry large current and tend to dissipate a pretty good amount of heat. The charring you see is the overheating of the epoxy/fiberglass circuit board. Looking at your pictures, there doesn't appear to be any "real" damage. If you see white specks in or around the area that means the circuit board is beginning to delaminate. I can't see any of that in your pictures. If you only have a few white specks, don't be to concerned. Just keep an eye on it. Think about it this way, it has taken 20+ years to get it to that stage.

No reason to worry too much. You can alleviate the discoloration from growing by getting a new power resistor of the same value and simply mounting it a bit higher off the circuit board which will help to dissipate the heat.

You could switch to the type in the attached pic, same ohm & wattage values of course. The metal fins will act like radiators to help dissipate the heat quicker. It does not have to be mounted using the tabs on the bottom.

Half Life
 

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There you go, the blown fuse on the power board marked +43VDC SOL is your solenoid voltage. Make sure you replace it with the correct amp fuse. Looks to be a 5amp fuse but look it up in the manual to make sure.

Would that be slow blow or fast acting? I need a fuse that just says 5amp as well, not sure what to get.
 
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The 5 amp fuse is a regular fast-acting fuse. The under-playfield fuse is a slo-blow fuse. I have found that Lowe's carries a pretty decent selection of both fast and slo-blo fuses. The 1 amp fuse is for the playfield coils. The flippers get power directly from the power supply +43 volts. I agree that something probably shorted out when the playfield was moved and both fuses got zapped. Better check for wires or lamp holders that are grounding out against other metal. Otherwise, you'll just keep blowing the fuses.
 
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