D_Harris
Well-known member
I don't know if it is known, but I have a question concerning the reason there are so many different styles of ball-top joysticks. I'm not referring to directional differences which can be changed with restrictors or the varying number of needed inputs, but the number of different ball-tops by themselves.
I fail to see why there was such a need to keep "re-inventing the wheel" Was it for proprietary reasons, monetary reasons, or a belief that a better ball-top could be made, so they kept trying?
I know there are differences in feel between them due to the resulting variation in throw distance, spring/grommet strength, height, relative ball/shaft size(no jokes), and axis point.
I know that players get used to certain joysticks with certain games, but from the start, why were subsequent designs not considered redundant?
Some joysticks had to be more expensive to make, or were naturally problematic from the beginning.(ie: Universal & Atari System 1).
Darren Harris
Staten Island, New York.
I fail to see why there was such a need to keep "re-inventing the wheel" Was it for proprietary reasons, monetary reasons, or a belief that a better ball-top could be made, so they kept trying?
I know there are differences in feel between them due to the resulting variation in throw distance, spring/grommet strength, height, relative ball/shaft size(no jokes), and axis point.
I know that players get used to certain joysticks with certain games, but from the start, why were subsequent designs not considered redundant?
Some joysticks had to be more expensive to make, or were naturally problematic from the beginning.(ie: Universal & Atari System 1).
Darren Harris
Staten Island, New York.
