Atari Theatre or Kiosk Kits/Cabs

And as Ed says they were marketed to big locations like museums, malls, airports, movie theaters, etc.


Atari really innovated the American coin-op market. They took some risks, but that's what being a top manufacturer is all about.
 
What years did they produce these things? Obviously around 1975 based on a couple of the game selections. I'm guessing they tried this right before the 2 Game Module as well.
 
What years did they produce these things? Obviously around 1975 based on a couple of the game selections. I'm guessing they tried this right before the 2 Game Module as well.

Unsure. But, considering Stunt Cycle and Quiz Show both date to 1976, I'd guess 1976. Have no idea of the kiosk development time in regards to Game Module. I've never seen a Game Module around other than the flyer. Anyone have one?
 
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Now this is interesting. I just came across an Atari kiosk copy-cat, the Elcorn Six-Pack. Has anyone ever seen one of these?


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Now this is interesting. I just came across an Atari kiosk copy-cat, the Elcorn Six-Pack. Has anyone ever seen one of these?

Pretty neat. I wonder if they sold any! Their idea of a wall-mount cabinet was actually kind of neat (though I'm not sure 14+ inches counts as 'thin'), but I'd love to know how they did in the market. I've never heard of them, but given the number of companies that came and went, that's not too surprising. I'd love to see pictures of that six-pack actually setup and running!
 
Atari also installed one of their Atari Theater Kiosk units at the Montgomery Street BART station in San Francisco around Febraury of 1977.
There was a picture of it in the February, 1977 issue of Vending Times
I'll try to post it later, if I can find it (the same picture also appears in Marty Goldberg and Curt Vendel's new book on Atari but I don't want to post that one).
It looked a bit different with a large marquee over the top (similar to the Elcon one).
.

The May, 1976 issue of Play Meter mentioned that Atari had demoed its new "kiosk" unit at a cocktail party they held for distributors on March 31st. It may not be the same model as the one from the BART station but it probably was.

BTW - the games listed on the marquee in that Elcon flyer are all knockoffs as well.
Brickyard is Breakout.
Videobowl is Robot Bowl.
Highjumpers is Circus.

Keith Smith
http://allincolorforaquarter.blogspot.com/
 
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Atari kiosk

They had the kiosk, 2 actually, at the Sunrise Multiplex movies in Valley Stream NY. If not for this post I would have never remembered them.
 
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IIRC, that special Lunar Lander cab was shipped to the Maryland Science Center after it was in Huntsville.

MSC used it for a while and junked it in the 80's. :(
 
IIRC, that special Lunar Lander cab was shipped to the Maryland Science Center after it was in Huntsville.

MSC used it for a while and junked it in the 80's. :(

If someone wanted to go ALL out and build something for a show/expo, recreating that Lunar Lander display would be impressive (and huge)
 
I posted a better picture at :
http://allincolorforaquarter.blogspot.com/2012/12/oddball-atari-coin-ops.html

Along with info on the Atari Theater Kiosk, Atari Game Booth and several other oddball Atari coin-ops.

Really informative article, Keith. I've been intrigued by wall games and totally forgot about Atari's UFO. Maybe Safestuff Scott has one? Anyone?

Owen Rubin talked about UFO a bit, here: http://www.atarimuseum.com/orubin/mailbag2.html
Owen Rubin said:
The UFO would ?streak? across the sky on one of several paths. You pressed the button to shoot at the UFO, and a shot would come up from the bottom. If your shot sequence hit the UFO (basically, the lamps would light at the same time) the UFO would sequence to a crash.

Typically, the game required you to press the button to start the animation, and then after some time, let it go, or press it again to release. I do not recall the exact game play for UFO. In horseshoes for example, pressing the button started the throwers arm moving. You presses again to release. The closer to the exact release timing, the closer the horse show would get to the pin. The UFO game played much in the same way.
 
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UFO was a bit different than most wall games.
Most of them hung on a wall and you sat on your barstool and played them.
It looks like Atari tried to make UFO a bit more immersive..

Play Meter's review of the game said this:

"Overcoming the problem of player detachment (which almost seems inherent in a wall game) was accomplished by simulating travel through space. The somewhat threedimensional effect provides the player a view through the windshield of a space draft as it travels through space."

Another interesting wall game was Meadows' Grassland Hunter, which used a rifle.
 
RE: the kiosk. I actually have a large multi-page dealer foldout (reminds a bit of a children's popup book) for the Atari Theatre Kiosk. They were actually promoting it as a made to order custom build for locations, offered in various colors and options. I have a couple pages from it in the book.
 
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