I've been putting some time in to both my Rush the Rock and Race Drivin' over the last number of days... and something strikes me as odd...
Why didn't Atari implement the same "type" force feedback used in Hard Drivin'/Race Drivin' in Rush The Rock?
Sure... I understand that RTR has a more "arcade" feel to it's force feedback... and I'm not talking about the "amount" of feedback, etc... but rather how "SMOOTH" the Hard/Race Drivin' feedback is compared to the herky-jerky "feel" of Rush The Rock... not really herky-jerky... but you can "feel" the feedback as little "pops" of feedback (especially when just barely moving left/right) vs the nice and smooth feel of Race Drivin.
Why didn't Atari implement the same "type" force feedback used in Hard Drivin'/Race Drivin' in Rush The Rock?
Sure... I understand that RTR has a more "arcade" feel to it's force feedback... and I'm not talking about the "amount" of feedback, etc... but rather how "SMOOTH" the Hard/Race Drivin' feedback is compared to the herky-jerky "feel" of Rush The Rock... not really herky-jerky... but you can "feel" the feedback as little "pops" of feedback (especially when just barely moving left/right) vs the nice and smooth feel of Race Drivin.
