Asteroids, Circle and Dot in the middle of screen.

Mine has the same issue. It doesn't bother me too much game play wise, but I do worry that it could be damaging something. Did you ever figure out what was causing this problem?

Well, from what I have heard, it is possibly a bad tube. I bought 2 brand new tubes, but I am reluctant to swap them because that is the only issue with the current tube.

Leaving it like this will cause screen burn in the center of the screen. However, as much as the game is played, it could be awhile. So for now I'll hold on to the new tubes and only replace them when they get really bad.
 
Bad tube eh? That's not good news! Where'd you find new tubes? I read that you could change the tube, but it would have to fit the yoke and all that exactly, so it's difficult to find the correct one. Thanks for the info.
 
I ran into the same thing a few weeks back.

http://forums.arcade-museum.com/showthread.php?t=232980&highlight=asteroids+ring

Everything pointed to a new tube. Ultimately I feel that is the best solution. I did, however, come up with something that worked in my situation.

Started with a dead monitor. After a rebuild, and eventually a diode cleaning, I had a beautiful picture but a ring and dot after a bit of run time. During the rebuild I did rejuvenate the tube on my Sencore. I noticed it would not pass a lot of current. Barely a blip on the meter. Having seen this on B/W's in the past I did not think much of it.

After seeing the ring and dot, and after the research, I was at the point of a tube swap. I decided, since the tube was on the ropes as it was, to beat the bat snot out of it with the rejuninator. My thinking was the beam crosses through the center of the tube some untold number of times a second as it draws play field elements. As it leaps element to element, passing through 0,0 (center), the Z Amp is off...but what if the gun had so much crud on it that it retained some heat and could not react fast enough to totally kill the beam? Not enough to be visible like retrace, but enough that it would sluff off just enough to tickle the small, dime sized, bit of phosphor that it was consistently sweeping across. If you have ever worked on an electric hot water heater in an area with hard water such a phenomenon occurs. Enough build up on the elements traps heat in the element so that it can not dissipate it in the water. The build up acts and an insulator and slows down the heat transfer. Eventually, with enough build up, the element overheats and it pops the thermal protection breaker. Could be way off base, and obviously the comparison is somewhat odd, but it seemed plausible.

So, I pulled the monitor, put it face down, and hit it with the max rejuvenation setting on my Sencore, let it cool about a minute, and zapped it again. I probably hit it 4 to 6 times. Eventually, I started to get reasonable readings on the meter representing current passing through the gun. I put it back together and was happy with the result. It was still there, but very, vary faint even after hours of run time. I had to point it out to the guy that bought the game. He is a huge Asteroids fan, a very good player, and he did not notice it on his own even after I had described it as being there via a phone call.


One other thing I did was pay attention to brightness and contrast settings. Double check the manual but I want to say you should let it warm up, dial both all the way down, then tick up brightness until an image is just barley visible. At that point you use contrast to bring the image the rest of the way up. I did not go whole hog with contrast to make the image Sun bright. It was not dim either. The intent was to make it look great but not get it so bright I was causing my problem to worsen. I did notice that the brighter I left the final image the faster, and the brighter, the ring and dot appeared. In my game room, with my personal Asteroids, I don't keep it super bright either as, with the room lights down, the game elements leave trails as they move. It's less noticeable if the room is nicely lit.
 
I ran into the same thing a few weeks back.

http://forums.arcade-museum.com/showthread.php?t=232980&highlight=asteroids+ring

Everything pointed to a new tube. Ultimately I feel that is the best solution. I did, however, come up with something that worked in my situation.

Started with a dead monitor. After a rebuild, and eventually a diode cleaning, I had a beautiful picture but a ring and dot after a bit of run time. During the rebuild I did rejuvenate the tube on my Sencore. I noticed it would not pass a lot of current. Barely a blip on the meter. Having seen this on B/W's in the past I did not think much of it.

After seeing the ring and dot, and after the research, I was at the point of a tube swap. I decided, since the tube was on the ropes as it was, to beat the bat snot out of it with the rejuninator. My thinking was the beam crosses through the center of the tube some untold number of times a second as it draws play field elements. As it leaps element to element, passing through 0,0 (center), the Z Amp is off...but what if the gun had so much crud on it that it retained some heat and could not react fast enough to totally kill the beam? Not enough to be visible like retrace, but enough that it would sluff off just enough to tickle the small, dime sized, bit of phosphor that it was consistently sweeping across. If you have ever worked on an electric hot water heater in an area with hard water such a phenomenon occurs. Enough build up on the elements traps heat in the element so that it can not dissipate it in the water. The build up acts and an insulator and slows down the heat transfer. Eventually, with enough build up, the element overheats and it pops the thermal protection breaker. Could be way off base, and obviously the comparison is somewhat odd, but it seemed plausible.

So, I pulled the monitor, put it face down, and hit it with the max rejuvenation setting on my Sencore, let it cool about a minute, and zapped it again. I probably hit it 4 to 6 times. Eventually, I started to get reasonable readings on the meter representing current passing through the gun. I put it back together and was happy with the result. It was still there, but very, vary faint even after hours of run time. I had to point it out to the guy that bought the game. He is a huge Asteroids fan, a very good player, and he did not notice it on his own even after I had described it as being there via a phone call.


One other thing I did was pay attention to brightness and contrast settings. Double check the manual but I want to say you should let it warm up, dial both all the way down, then tick up brightness until an image is just barley visible. At that point you use contrast to bring the image the rest of the way up. I did not go whole hog with contrast to make the image Sun bright. It was not dim either. The intent was to make it look great but not get it so bright I was causing my problem to worsen. I did notice that the brighter I left the final image the faster, and the brighter, the ring and dot appeared. In my game room, with my personal Asteroids, I don't keep it super bright either as, with the room lights down, the game elements leave trails as they move. It's less noticeable if the room is nicely lit.

Might have to try my Rejuve on it. Guess it's time to learn how to use it :D
 
Hmm, maybe I can try and get mine rejuvenated. Sounds like a good thing to try before getting a new tube. Thanks for the tip.
 
I am having what I think is the same problem described in this thread from 13 years ago. After about 5 minutes of warm up, a faint circle about the size of a quarter appears in the center of the screen during gameplay and when the scores are shown. However, it does not appear when entering a high score. The photos I've attached make it look worse than it appears (it's visible dimmer than in the photo).
Based on these old posts, this sounds like a tube problem (sadness). I don't have a rejuvenator, but can ask around in the KC area to see if someone has one. I'm wondering if anyone else has been able to address this issue some other way? I have the Braze multi-kit on one of the PCBs I've tested with this monitor and noticed the problem does not appear with Lunar Lander (only Asteroids and AD). There has to be something in the vector drawing code that makes this happen sometimes and not others.

I can confirm it's something to do with this monitor because: (a) I've swapped out the Asteroids PCB with another plain Asteroids PCB (no Braze kit) and the issue remains. (b) I've swapped in a Electrohome G05-802 and there are no issues on that monitor (from either PCB).
@andrewb has rebuilt both the HV unit and the deflection PCB (so it unlikely that's the issue). I've tried turning down the brightness, but that hasn't addressed the issue.
I don't have another WG19V2000 in my AD. So, I was thinking I could swap the HV cage and deflection board and see if the problem happens to follow that hardware. If not, it would seem to confirm the tube is the issue, right?

Any thoughts are appreciated. Thanks.

Gameplay - circle present.JPGShow high scores - circle present.JPGEnter high score - no circle.JPG
 
The good news is that if it does turn out to be the tube there are a lot of B&W vector monitors out there and there were even a bunch of NOS tubes not too long ago, so people out there may be willing to sell you one. I would sell you a monitor if you were closer, but KC is a bit far and shopping tubes or monitors isn't simple.
 
What the guy did was put the tube face down and rejuve it.

6 times.

So where do you live? (You don't show a location in your profile) Maybe a member with a rejuvenator can stop by and help you try to blast the bits out of the tube?
 
I live in Kansas City. I know of a few guys in the hobby here that I will reach out to see if they have a rejuvenator.
 
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