Arkanoid vs Arkanoid 2 Revenge of Doh differences...

adamzero

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Arkanoid vs Arkanoid 2 Revenge of Doh differences...

I have Arkanoid 2 Revenge of Doh. I'm trying to determine the differences between the two games (mainly the power up pills) but have come across some inaccuracies, and I'm hoping someone with a Doh machine or someone who's familiar with both can help me out.

Here are the physical descriptions/differences....

In Arkanoid, the pills (based on the game sticker) are:

Speed Down (Orange pill w/ yellow "S")
Catch (Green pill w/ yellow "C")
Expand (Blue pill w/ yellow "E")
Disruption (Light Blue pill w/ yellow "D")
Laser (Dark Red pill w/ yellow "L")
Break (Pink pill w/ yellow "B")
Player Extend (Grey pill w/ light blue "P")

In Arkanoid 2 Revenge of Doh the pills (based on their OG names & My guesses) are:
Speed Down (Red pill w/ yellow "S") - changed from Orange in the OG
Catch (Green pill w/ yellow "C") - Same as OG
Expand (Blue pill w/ yellow "E") - Same as OG
Disruption (Light Blue Pill w/ yellow "D") - Same as OG
Laser (Dark Red w/ yellow "L") - Same as OG
Break (Lavender pill w/ yellow "B") - changed from Pink in the OG
Player Extend (Purple w/ Light Blue "P") - changed from Grey in the OG

Then there's a few in Doh that I don't know the names of:
________ (I'm guessing "Reducer?") Smaller black pill with a yellow "R"... it shrinks the Vaus

________ Black pill with a shadowing green pill outline, black pill has a yellow "T" on it. When you move the Vaus, it makes a couple "ghost" Vaus' lagging behind it.

________ (I'm guessing "Twins or Two?") Dark blue pill with yellow "T"... gives you two Vaus' side by side.

________ Grey pill w/ yellow "M" or "N", I can't tell. Splits the ball into 3 separate regenerating balls... basically what the "Disruptor" did on the first Arkanoid. "Disruptor" on Doh creates non-regenerating 10+ balls.

________ Purple pill with yellow "M"... this one (I think) turns the ball red and it just flies through every block it hits.

________ Plain pill, flashing red & orange. This one gives you various super weapons... not sure how it determines what you get, but it's like a amplified version of a given pill... like a super laser, disruptor with the red balls...


The Wiki listing for Arkanoid 2 Revenge of Doh says:
"Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ('B') pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser ('L') or Catch ('C') pill is caught."

This would seem incorrect because looking at CPO/Art/Info for the OG Arkanoid, it lists the "B" Break pill...

Can anyone give me the real names (and "official" descriptions of what they do) of these mystery pills in Arkanoid 2 Revenge of Doh? I've been searching around and haven't found answers in the online manual, wikipedia, KLOV listings, etc. It looks like the Bezel for the game has them listed on the left side, but there's no clear pics of them online.

Thanks!
 
There are set levels in order for the original. With the break pill you warp to the next level. In Doh it's like a choose your own adventure with the break pill. There are different levels to the left and right.
 
There are set levels in order for the original. With the break pill you warp to the next level. In Doh it's like a choose your own adventure with the break pill. There are different levels to the left and right.

Ok... so that explains the Break pill in both.

Anyone have the correct names/descriptions for the pills I mentioned?
 
Aha... here we go:

B (Pink) - "Break"
Opens the two warp gates at the bottom of the screen, allowing access to the next level.
P (Dark Grey) - "Player Extend"
Gives you an additional Vaus.
C (Light Green) - "Catch"
Enables the Vaus to catch the energy ball, move to another position, and relaunch it by pressing the fire button. If you hesitate too long, the Vaus will release the ball on its own.
D (Light Blue) - "Disruption"
Splits the energy ball into eight particles (unlike in the original game, where this pill split the energy ball into only three particles).
M (Purple) - "Mega"
Turns the normal energy ball into a red (black in the PC version) "mega energy ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides or ceiling of the chamber.
E (Medium Blue) - "Expand"
Expands the Vaus to double its size.
R (Black) - "Reduce"
Shrinks the Vaus to half its size, but every block you destroy doubles in point value.
L (Red) - "Laser"
Enables the Vaus to fire laser beams that destroy most bricks. Press the fire button to shoot.
T (Dark Blue) - "Twin"
The Vaus physically splits in two, with a small gap in between.
S (Orange) - "Slow"
Temporarily slows down the speed of the energy ball. The energy ball will speed up upon hitting the ceiling of the chamber, making this pill unhelpful in some levels. On the other hand, the energy ball speeds up much more quickly and rapidly in this game than in the original, making it helpful to extend a normal playing speed.
I (Dark Green) - "Illusion"
Creates transparent grey shadows at the bottom of the screen that follow the Vaus around. It will deflect energy balls with no control of the rebound direction, but greatly expands the functional area of the Vaus.
N (Light Grey) - "New"
Continually splits the energy ball into three particles until the Vaus catches another pill. This is very helpful on some levels.
Flashing pill
This special pill will randomly produce one of the following five results:

1. 40 energy balls;
2. 25 mega balls;
3. 8 regenerating energy balls
4. Continuous laser fire
5. Continuous swarm of 15 floating enemies, which hinder level completion.

When you collect a new pill, the effects of the previous pill will expire. However, the results of the pills remain, such as additional balls on the screen.
 
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